Friday, November 6, 2009

Is the "Never Give Up" strategy working?

If any company can use this motto more today than ever...it is Funcom.

From Anarchy Online to Age of Conan, this company has had a strategy that follows a specific pattern.

Mess up, break it some more, fix it up some, add some more breaks, and it goes on.

But, during all this time, the company still struggles, still survives, and holds on for dear life. Is this admirable to you the player? Or is it a sign of a company that just tries to "get by".

In todays work ethic, the "getting by" is a road to disaster in my opinion. Yet, Funcom still survives and holds out for the next financials report.

For example, I can note that each time a financial report is almost due, Funcom takes it upon themselves to scrabble and release an update, do a trial, add new content...something. It is almost like Funcom is working on the "get it in at the last minute" strategy actually.
What do these last minute fixes and changes do? Fix their bottom line and help make those financials look good.

This time around, the 3rd quarter financials are due November 12th of 2009. Luckily Funcom came through and patched Age of Conan. But, they also made the mistake of introducing a multitude of bugs. Then again, they recently lowered the monthly subs for multiple month subscribers...so, could this help that bottom line at the end of the day?

The other issue that always seems to be making the rounds of discussion when it comes to Funcom...is choices.
As of late, their decisions on changes to the game seem to be questioned in all manner and form.
No new raid content for close to a year, another 6 man dungeon when so many exist. Changes to classes making one play style more prevalent over the other..
I am sure any MMO developer is guilty of this. Just for Funcom, at this time, these choices are not the best means to build back up a dwindling population.

So, where do we stand here. The "Never Give Up" strategy looks to be a good call, and makes the company look like they are trying...just waiting to the last minute to make changes, and as well, make some choices that do not vibe well with the community is questionable.

Is Funcom "Not giving up" or are they just "Getting by"?

Thursday, November 5, 2009

Age of Conan - Who else worries about AoC?

Looks like Gamestop and Barnes and Noble are worried about Age of Conans longevity as well as me.

60 Day Game cards, normally 30 bucks, now going for $12.99


Gamestop drops price of AoC time cards

Ouch!

Age of Conan - Truth or Dare?

The Dare...
Play a game that is fun to you, even though the company does not care about it's product and then watch as servers dwindle and die as said company continues to degrade the client..

The Truth?
Funcom has a lack of skill and intelligence to truly run a full fledged AAA MMO product without degrading the performance, playability and add content on a timely manner...that it makes it truly unbearable to give the company another red cent.

Lets take a step back in time, and see where this all started for Age of Conan's downfall.

In June of this year a new content patch was applied. Also known as the gear revamp, this patch changed the systems of how gear related to attacks, magic, etc. In so many words, the gear mattered now.
Before the gear had an issue of using numbers that were less than intuitive. But, this also led to a system that skill was more important over the numbers, that people could actually wear basic armor pieces and be good at combat and actually survive combat.
People were torn over this update, but it did make a difference in how the gear looked in relation to stats. They made sense. A new gear reliance game was born.
At this time new content was introduced. New dungeons, a new zone. Life was looking up.

Funcom then introduced the return trial for launch players. The servers loaded up. New stuff to do. Quest progression versus leveling was well done now. People were pleased with the changes taking place.
Age of Conan went to the upper 20's on Xfire. Life was looking up.

Then began the balancing act.

From July and on, Funcom started a MAJOR revamp of the classes in Age of Conan. Melee took some hits as their capabilities were diminished. Casters were spiked to be more powerful and even sometimes harder to kill.
A disconnect took place over the issue of Stamina versus Mana (Stamina runs out for Melee for running AND combat, yet only running for Casters...and as well, the amount of Mana used is less to a degree than the relation of stamina for a melee class...it is complicated to say the least), and people started to complain. The game had a new name by many ... "Age of Casters".

This is normal for most MMO's though. Some class becomes favorited and it sees a balance shift...but not a whole STYLE of gameplay.

But, then time went on in the revamps, and nothing was done for classes (Assassins receive no revamp) and certain classes were gimped even more (Barbarians...the mainstay of Conan).

Then the issues started.

Each patch would break something for no reason. Guild cities now had a bug where if you entered and stayed for a bit, goodbye ALL sound in the game, forcing a relog.
Bizarre issues like hair changing color while zoning, turning the players body gray after certain knockdowns in certain zones...the list goes on and on.
And each patch got worse. Life was looking...down.

The worst part is during this whole time...ZERO content was added. Thus endgame suffered, and nothing was taking place to create things to do. It took almost 4 months before anything new would be added.

What would we get with that new update? They add a 6 man dungeon. That is all. (They did add a Halloween event, which will be removed within the next two weeks...so, if you wish to count quests that can be completed in 1-2 hours...cool).

But, with the content patch, we get NEW bugs. Blocked quests, mitigation in raid issues, new memory leaks, the return of the dreaded RED BAR lag spike that had been missing since the beginning of patch 1.05...the list goes on AGAIN.

Thus, this is where we are at. Two hot fixes are in and yet, some of the issues still exist...as well as old issues that have not been fixed.

The client degrades and Funcom sees the outcome (at least I can as many others do). Xfire has a dip into the low 60's and over the weekend bombed into the 70's. The first time ever.
Raids are taking a decline in how many are taking place. Grouping takes hours to get together. The Trader suffers as certain products become over priced and others take a dive as the player cannot get rid of it. Certain items flooding the market coming from people running the same content over and over.

Emptying servers overall is Funcom's reward.

So...Truth or Dare: Would you play a game where the company who runs the game continues to ruin the experience, creates a dwindling population with empty servers and hits a long running game with bugs that creates a game environment where you are more scared to run the client and log in than just load up another game title instead..

You decide!

Wednesday, November 4, 2009

I am BACK!!!

And ready to rant my ass off.

Basically, as you can probably tell by the title of my blog that this is going to get ugly.

I have a few remarks I would like to make about a game I love to play, and the company who is out to destroy it.

For now...I will let it sit and fester and grow into it's seething rant...waiting to happen!

Friday, October 30, 2009

Age of Conan - Issues all make sense now

Age of Conan's issues have all been explained now..We understand why the game is where it is at!

From Craig Morrisons blog...(Source)

"Alas there is one thing I am bad...really bad...at and that is actually finishing work."

Thursday, October 29, 2009

Age of Conan - BROKEN game!

Age of Conan truly has hit rock bottom. Ongoing issues and then new bugs as well causes the game to become an almost unplayable mess.

Recently an update went live (Tuesday Oct. 27th) which added new event content and a new dungeon.
Along with this wonderful content ... a slew of new bugs like lag spikes kicking you out of the game, raids being borked due to mitigation issues, broken quests, trader issues...

Basically they fixed one issue and introduced three more.

I am now in a major discussion with my family of what to do. The wife is of course very forgiving...especially seeing she has not played an MMO in ages, and AoC is the first one to entice her back.

She loves it. And she does not want to give up that easy.

Same for me...

But, at what point do you say that you have had enough.

Do you go to a restaurant, eat a shoddy meal, yet have good appetizers, but the delivery of the food took forever, yet it was an excellent deal....and finally say...well, I will go back again or never return?

This is where I am. I love the meal, but man oh man, I hate the service.

Age of Conan is just on it's last legs. Maybe someone finally needs to put her out of her misery...or mine at least, as I just do not want to play another MMO. Maybe if they shut it down, I could finally move on.

Help me Obi-Wan!

EDIT: Just when you think you are talking to a brick wall, along comes the Game Director and opens the "Devtracker" (Source)
Looks like details on upcoming updates, a central source for info on the expansion and a way to see what bugs are being tracked, issues, concerns and more.
Alright, Funcom gains a small reprieve...but for how long?

Tuesday, October 20, 2009

Age of Conan - Ending? Beginning?

Well, a little hiatus never hurts.

I have been super busy, and as you can probably see above, my signatures show an "official" 3 level 80's in my repertoire.

So, where do I go? What do I do?

Hard to say.

Several things are keeping me busy right now.

Our Guild City as part of an experiment (only 3 people in the guild) is COMPLETELY Tier one. Seems it works if you have cash, and put the time into gathering. We liked having this goal.
We are now progressing on Tier Two. But, this requires even more cash, and that has been my current plan.
Gathering, job contracts and hopefully some dungeon runs will net me some goodies to sell and an abundance of cash (which is not easy in this game).
But, Raids are off limits. The time it takes, and the outcome is not really what I need.
We as a guild were able to afford several "Culture" pieces of armor, or called Tier Zero armor for running quests, etc. So, the need for Raid gear is not really there yet.
An example of how powerful we are was the 3 of us tackled the Slaughterhouse on normal in less than 30 minutes, which can net about 2-3 gold...so, this is on our list of "to do". My hope is we may be able to go "Epic" mode on this dungeon and try to get even more cash...
Wonder what the payout is?
The Tarantia Commons is quick silver per contract (and the contracts are easy)...

But, that is all we got.

Luckily as you may have read, a new Halloween event is coming soon to occupy us, and the Iron Tower which is group based. I am interested on if it is any good or not.

But, the money is the key. I like having the guild city be a goal, and not raiding nightly.

But, my son desperately wants to raid, so I will need to go with him once so he can learn some raid etiquette, and then he can go on his own from that point on.

For myself, I have started to break my time up in game with some Single Player RPG's. I have went back to playing the Witcher (so love that game) and am playing Risen. Risen is truly enamoring and has kept me wanting to play more.

So my routine is now AoC in the mornings for gathering and contracts, and in the evening with the family. Afternoons and off times in SPRPG's.

Funcom's speed in updates is truly a cement and molasses affair, and I find it hard for them to continue to keep players entertained this way. I know it is killing me with nothing to do. I do not want to start again at this time on a new character, so what do I do?

Will this be the ending? Or a new beginning? Time will tell