Thursday, April 30, 2009
It seems an issue a lot of people have with the game that have been playing for a while will finally be alleviated.
""Characters above level 50 will now have a one time option to create a new character that starts life at level 50""
Basically for a level 50, you can start a new character at 50 to try different classes. It is not detailed much, but one thing is clear.
No more TORTAGE to play a new class.
This is huge, and for a PvP based game a boon to those who hate the thought of leveling up another alt. This also will help guilds build teams of alts for raids, sieges and more.
This is impressive.
More info is here. But, I am still looking over that small bit of news while salivating.
Wednesday, April 29, 2009
Hmmm. This was not a unique case more than two months ago, when it was noted as a "known" issue. What gives?
Does this feel like a blow off?
As I said, I am being watchful. I would assume there is a turnaround on this, so I am being patient. I remember Blizzard needed 24 hours or less to get back to you. Of course they have 10+ million players also.
But, I wanted to make sure this is all noted as we go along. A lot rides on this fix, and the commitment of the Funcom team, and I feel other prospective customers need to be aware of this.
Wish me luck!
Tuesday, April 28, 2009
"It's a shame to see you go Openedge. I say this because I do follow your posts and rather enjoy reading your feedback. Which might I say, is almost unknown in a non-official community where most developers don't tend to actually admit they do read your every move in the other gaming forums here.
Speaking on your post though. There are issues that will not be handled tomorrow. It's all apart of creating and maintaining a game. I would not go as far as to say your threads were ignored but instead letting you know that WE know it exists. The time to get to those issues is something we have to deal with daily because there simply is not enough resources to fix everything today and not enough time to do it all by tomorrow.
Now I'm not too sure if you're referring to Testlive patches not fixing the issues you're reporting on the Testlive forums or live but I wouldn't look at those updates (that don't include what you and others have suggested) as being ignored. If there is a bug, we will fix it. We have no gain in not fixing bugs that effect our game. The thing that most forget is like mentioned above, the time it takes and what we need in order to fix it. I know it's cool to assume we are all masters of what we command but we also have to give our developers some freedom to take time and address it. If we don't have time (crucial issues) then we need to get our heads together and fix it like now. But of course in reality that's not something commonly accepted looking on the outside in (your perspective).
Again, I'm only here to help stress how important it is we get things fixed and that you don't feel like you're being ignored. It's a hard job to do because it is a massively multiplayer game. But I will miss your posts for sure and as long as you know that then there is hope you don't feel it was for nothing..."
This is really cool he posted this, but I wonder about a few points made here.
"There are issues that will not be handled tomorrow"This I understand. But, is an issue that is going on 4-5 months now a standard issue item that just needs to be fixed when fixed? I still continue to pay for the product while this is being fixed as well. Is my monthly fee really being put to good use when I am not serviced like in most industries?
This has been an ongoing concern of mine. If we pay each month to be serviced by a company to play their MMO, should we not expect some type of support..something like working with that customer? If I have a computer problem like say a Dell product, and I paid for a warranty, is the company not responsible to fix it? Why should MMO's get all our cash, and not offer any support?
"Again, I'm only here to help stress how important it is we get things fixed and that you don't feel like you're being ignored"
This is good to know. I mean, I do not expect "Gold" service with a smile. I expect some type of feedback.
An original post on my concern was bumped 3 times before I finally got a "canned" response, and that it was a known issue. 3 times before I even knew it was known...over an almost 2 week period.
Then the thread sat for a month, and was bumped again after I reloaded my OS, and the software. After another week, I bumped it again (with a refraction for mentioning that I thought this company did not want my money), and asking me to clear my prefs folder.
Totally ignoring the "clean install" stuff.
So, you can see how maybe I felt "ignored" even though I am being told I am not being ignored.
(PS: The thread still sits empty after another response asking for an ETA or at least an answer on if they need more data...how can you work on a problem without data? And with a willing subject to boot!!)
I am pleased that Famine made mention that they will be sad to see any customer go. I think what will disappoint me is I will not even know if it is getting fixed or not. Thanks to low responses of the teams working on issues, it becomes a "Is it really being looked into?" or not situation.
Especially after hitting level 70 today and seeing the new zone that just opened for me, I am actually pretty excited to play yet, if I feel like I am being ignored as a customer, should I continue to pay for this?
Anyone have any thoughts? Am I being rash? Should I expect more from the company who runs my MMO? How long would you wait after reporting an issue and posting about it before wondering if the company really cares?
Monday, April 27, 2009
Friday, April 24, 2009
Thursday, April 23, 2009
Here was the result of the actual post.
Thread: Why the need to defend AoC so passionately?
Below is the content of the post:
Originally posted by GiveMePvP
I have never understood this kind of behavior. Right now I don't play any MMO's but when I did play I didn't spend all my free time lurking these forums. I PLAYED the game. Also if I saw someone badmouth my game, I didn't feel the need to write 10 pages of text explaining how that person knows nothing and how the game is awesome. During my most active time of playing, you know how many posts I wrote? None.
Why the need to defend AoC so passionately?
Why the need to hate on AoC so passionately?
I guess we could ask...why does one person like McDonalds, yet another likes Burger King..You like Coke? I like Pepsi? I like the Lakers you like the Bulls....
See how this goes?
You hated the game, and do not want to play. Others do. I for example prefer Age of Conan over the multitude of other crap currently out.
This then brings out the fervent need for others to be the defenders, the ones who state their opinion about what you have gotten wrong..
Thus, we always return to it is "opinion".
You have the right to give yours, but don't expect those who ARE happy with a product to take it laying down. They are allowed to give theirs as well.
Good luck in your future endeavors. But, do not expect sympathy from players of a game they like, that you do not.
(Note the multiple mod edits)
So, not only were the posts heavily modified (I am not even sure what was changed in mine to begin with, but there was not any attack AT the user), and the thread really was a troll thread to begin with. So, if they allow this type of post, then why ban someone who was stating their point in the thread.
Wednesday, April 22, 2009
If you have not watched this show, please watch it.
If you watch the show, on April 27th head to Subway, buy a "5 Dollar Footlong" and fill out a comment card stating "I bought this footlong thanks to Chuck on NBC. Save Chuck".
If you do not like the show, get some taste.
Monday, April 20, 2009
Saturday, April 18, 2009
Thursday, April 16, 2009
Wednesday, April 15, 2009
Tuesday, April 14, 2009
Stupid things I have noticed that has changed in Age of Conan since launch!
I do not get stuck on little things in the road as often..
I can climb hills more efficiently, even to the point of feeling like a mountain climber..
UI gives you more effective notation of usage (colorization, flashing, etc..)..
The long combos have been toned down (some combos were getting to 4 or 5 presses before firing)..
The level curve is more in line with making it not feel like a grind to go from one level to the next..
Some more variety of armors than before, and combination's of styles also work better..
Stability is at an all time high, and I have zero crashes..
And the biggie...
More fun thanks to all the above.
Ok...enough on that. Just after playing this morning, I did not want to log off. It made me think of all these little things I enjoyed.
Appreciate the call out.
Looks like I get the spotlight thanks to sticking to this darn Age of Conan. And I plan on it for quite a while.
This years offerings seem to be less than admirable in what MMO's will offer, and with so many changes going into the new patch coming "SOON", I figure this game has what I enjoy.
The headway in stability and gameplay in AoC has taken leaps and bounds beyond the launch. It looks like it will also retain quite a few players from the trial as well. This is excellent, due to the fact that the dungeons and instances in AoC are some of the best I have played. Group dynamics are key to this fun, and patch 1.05 will be even better thanks to group buff skills.
Anyways, I went back to live servers for a bit, as I plan to get Amatheon up to level 70 (he is now 68) due to the fact that patch 1.05 will offer the new level 70 zone Tarantia Commons.
I have not read up on it too much, but I wish to see what is in store, and of course share it with you guys.
So, the level blitz is on.
Ethalos, my Tempest of Set, has hit the 40's zones, which use to be annoying, thanks to the fact that the Villas was the only zone for leveling, and running these over and over proved to be a drag.
Luckily, Field of the Dead has had some adjustments to level and Villas still exists, and then the Arena is another fun area. This is proving to me that the grind of the past is gone now thanks to an excellent level curve. A player is guaranteed as many quests as they want without the need to grind it out too much.
I would also like to recopy Ethalos to test to see how FoTD and Villas work now with the changes to the stats.
I have a lot to write, but it seems work has become more of a focus, as the economy has made it that we need to keep on top of raising funds, and getting the word out on our Non-profit.
But, I will attempt to keep this running, with just maybe a few posts a week..I may even try to go on a schedule if possible.
I appreciate those that continue to visit, and I will try to make sure to share as much data as I can about Conan.
Stick around, as the good stuff is coming.
Saturday, April 11, 2009
Thursday, April 9, 2009
Tuesday, April 7, 2009
Monday, April 6, 2009
Sunday, April 5, 2009
Saturday, April 4, 2009
Friday, April 3, 2009
Patch 1.05 enters Testlive (only accesible to subscribers right now...I may post some info on this later)
Lets just say there is about an hour's worth of reading with multiple pages of notes and changes...from stats to gems to crafting to itemization...
This one is huge.
Now, if this can be done within one to two months, I think they could double their subscribers easily (in so many words, get to 300k or i.e: the same as ALL niche MMO's like WAR, LOTRO, EQ2, etc...)
Like I said, I will post some more information later, as I need time to absorb all of this stuff...amazing.
Thursday, April 2, 2009
There is no doubt that the game is not perfect, but then I can name so many others which are in the same boat even after a year (Read the latest patching debacles for LOTRO over at KillTenRats "Turbines recent technical record")
Well, that looks like the run for AoC today. I still have some DX10 shots to post soon, and if I get the time, hopefully some more on my adventures (Ethalos hit 40 today...woot)
So what exactly has been done since launch?
- New Content - We have added countless hours of more content through updates such as Ymir’s Pass – the largest playfield yet that comes with an entirely new storyline inspired by the classic Howard tale ‘The Frost Giant’s Daughter’. Then you have Xibaluku, a new end game dungeon packed with dynamic and engaging boss encounters for maximum level players. In addition we have added countless more quests and rewards to the game for players of all level ranges. The launch dungeons have also been revisited, revamped and generally improved to provide new and more interesting game-play and rewards.
- Enhancing PVP - The world of King Conan is a brutal one and we have made sure to focus on building on the PVP offerings. One of the key elements that players reported enjoying in the game was the ability to be part of a bloody and exciting game-world and we wanted to build on that. Not only have we added a full PVP leveling system, with a host of rewards – we have also built upon this with a full PVP consequence system that adds a true meaning to PVP combat and allows those that would tread a darker path to actually become criminals based on their actions, opening up a whole new game-play experience.
- Improved Sieges - Building on the desire to have truly meaningful and engaging PVP in every update we are continuing to refine, add to and improve the Siege warfare PVP elements. We are striving to keep adding new features to make guild vs. guild game-play matter more. In the most recent updates new PVP specific resources required to build and repair battle-keeps have been added. These resources must be fought over between players, and can be looted from vanquished foes corpses, adding more intensity and drama to the siege experience.
- Stability and Performance - Our technical team has been hard at work ensuring that there are constant improvements being made to performance and stability. Framerate has been increased on a wider range of computers, memory leaks have been corrected and bugs have been ironed out making the game-play experience a lot smoother and stable for the user.
- General Improvements - The big main features always get the headlines and previews, but we have also gone to great lengths to ensure that the smaller points and general polish also get some care and attention. A huge amount of general improvements and enhancements have been made, some small, some larger, but all combining to provide a better Age of Conan experience. More travel options have been added, more voice-overs, a new friend interface, the raid interface has been improved, a new GUI options mean it’s now easier to locate and get into PvP mini-games, tradeskills have been improved, loot rewards have been re-distributed, vanity pets are available as a special reward for those who adventure through the new Xibaluku dungeon… and the list goes on! These changes may never be in the spotlight but they all contribute to improving the experience for players each and every time they log in
- An Amazing World - While we already have a fantastically realized game-world we have been hard at work ensuring it continues to shine as the most stunningly rendered MMO world to date. First and foremost in this development is the new DX10 functionality that will allow players to see the kingdoms of Hyboria like never before. Launching soon the DX10 version will bring more spectacular visuals to the beautiful vistas of King Conan’s world.
What the future brings
During the development of the game the key phrase that was used to establish the goals of the project was ‘Combat, Combat, Combat’ and I think that goal was perfectly realized in our combat system, and element of the game that continues to be a key feature and unique element players enjoy with our game. When we set out to define the goals for the development team for the ongoing production we decided to keep with the ‘C’ theme, so the goals of the team are to focus on ‘Content, Conflict, Character and Community’
- Content – Our continued desire to keep providing exciting and engaging new content for players
- Conflict – Build on the game’s strong PVP elements and continue to expand on the brutal world of Hyboria
- Character – Strive to provide better options for character development, something that is a key focus at the moment with our impending revamp of items and statistics in the next major game update.
- Community – One of the key goals for the next year will be improving upon the community and guild functionality in the game to give the players more tools to craft their own space and identity in the world of Hyboria
All of us on both development teams are looking forward to telling you even more about it soon!
Age of Conan
Looks like they also created a smaller client for download...yet it is still huge at a little over 14 gigs.
More information is located here
Age of Conan trial
The changes have been phenomenal since launch and the game runs better, questing is much improved, and coming next week is discussion of the 1.05 patch going to test, which introduces new gear mechanics and new level 70 gameplay.
Here is hoping things work out for Funcom, as this game has finally become great, and they really need to recover from the launch.