tag:blogger.com,1999:blog-3647535028551977680.post3062596866413926670..comments2023-08-25T07:59:52.853-04:00Comments on Tyrian Express: Seven Favorite Things - Guild WarsElementalistlyhttp://www.blogger.com/profile/17536627257855895757noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3647535028551977680.post-35684063523714523802009-02-17T14:08:00.000-05:002009-02-17T14:08:00.000-05:00Nice list, I agree on basically everything there.C...Nice list, I agree on basically everything there.<BR/><BR/>Crafting is a difficult topic - I think it is something that many people like to be there, along with a market. The problem has been to take that game element and make it a significant part of the game - most have failed more or less there, IMHO. Games like Guild Wars and City of Heroes have kept it simple, yet useful.<BR/><BR/>Old SWG had a pretty nice set-up for crafting in terms of mechanics. But it was a fair amount of grinding if you wanted to reach master skill level. And to make a good profit and/or sell most of what you made you had to be at master level.<BR/><BR/>Earth & Beyond had also a fairly neat crafting system, breaking down looted resources to learn how to craft that stuff and get resouces. And the crafted stuff was better than the original and the quality depended on the skill level also. The market/trading part sucked though.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-2083162277950511712009-02-16T18:09:00.000-05:002009-02-16T18:09:00.000-05:00"Making it *necessary* for progress"That statement..."Making it *necessary* for progress"<BR/><BR/>That statement, or the need to do so much to get a focus on crafting is my issue.<BR/>WoW seemed like an acceptable form of crafting, but I do not want to stand around either in town or near another object (like in LOTRO) and waggle my avatar hands to get some item, to mix with another item to make something...and then do that for hours on end...<BR/>I do not mind gathering stuff too much, but then I want to give that stuff to someone else and let them make it..<BR/>Also, in regards to resources, in GW, the whole break down the crap to make resources was genius. Get that in a game, and I will look it over.<BR/>GW just rocked overall...<BR/><BR/>CheersElementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-22116197004707676252009-02-16T15:48:00.000-05:002009-02-16T15:48:00.000-05:00:D Nice writeup. GW did so many things right tha...:D Nice writeup. GW did so many things right that it's pretty much my gold standard for how I gauge new MMOs. Even something as divergent as Wizard 101 got the GW comparison screen before I put a lot of time into it.<BR/><BR/>Interesting that you'd call out crafting as being a bad thing in most MMOs. I don't disagree, but I still like the idea of crafting and a vibrant economy in an MMO. Making it *necessary* for progress in the game is indeed a Bad Idea, though, so maybe we are indeed on the same page.Teshhttps://www.blogger.com/profile/11760350503235227686noreply@blogger.com