tag:blogger.com,1999:blog-3647535028551977680.post688303036926085505..comments2023-08-25T07:59:52.853-04:00Comments on Tyrian Express: Star Wars Old Republic - Fixing the MMOElementalistlyhttp://www.blogger.com/profile/17536627257855895757noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3647535028551977680.post-21367177366381672732008-10-27T11:52:00.000-04:002008-10-27T11:52:00.000-04:00I know some people disliked the NPCs in Guild Wars...I know some people disliked the NPCs in Guild Wars, but personally I thought they were awesome. If you're short on people, you could just always get an NPC to join your party. A very cool feature IMO.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-2426178648880450962008-10-27T10:34:00.000-04:002008-10-27T10:34:00.000-04:00I like the idea of henchman. But my beef with a l...I like the idea of henchman. But my beef with a lot of MMO's is requiring a full group to accomplish things. I think if people could tackle dungeons with two or three, they would be more likely to group as it's much easier and quicker to assemble. In my three years playing EQ2 I can count on one hand the number of times I've been in a full group. I just can't be bothered.<BR/><BR/>Options are good. And the more of them the better.Aspendawnhttps://www.blogger.com/profile/01295434130203411301noreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-27617690060310842262008-10-27T09:54:00.000-04:002008-10-27T09:54:00.000-04:00I loved the Heroes system in Guild Wars and think ...I loved the Heroes system in Guild Wars and think it would be great. A system that tied them into the storyline so you grew to care about your little AIs would be brilliant, and that's hopefully what they are working on.Larshttps://www.blogger.com/profile/02592787080006321384noreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-11615005116337748502008-10-27T09:40:00.000-04:002008-10-27T09:40:00.000-04:00I myself would hate to see myriad groups of solo-p...I myself would hate to see myriad groups of solo-player and henchmen doing the content. It would mean that -being the most effective way to progress and gain gear- it would surpass all the other methods, and it would kill grouping even better than any other means of player guidance.<BR/><BR/>I'd like to see more incentives for grouping and real reasons to do it. Take the super benefits of soloing off and replace them with increasing rewards for increasing difficulty (outrageous rip-off from Tobold... sorry!)Anonymoushttps://www.blogger.com/profile/05501269687241477498noreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-47135057907107790822008-10-26T10:42:00.000-04:002008-10-26T10:42:00.000-04:00@TipaIt is like Guild Wars. The reason for the hen...@Tipa<BR/>It is like Guild Wars. <BR/>The reason for the henchmen was not to create a solo mechanic, yet so many players turn to this for solo play specifically.<BR/><BR/>I have to agree with the "bad group" note from adingworld. I even think it is the reason so many go solo.<BR/><BR/>But, with games like Tabula Rasa, Vanguard and AoC seeing diminishing populations for now (and I feel could each be the perfect solo/duo/friends based game..), and some people who get such an attitude with other players in their groups and should stay solo...<BR/>Henchmen could be the best mechanic for MMO's.<BR/>Henchmen make perfect "replacements" for when a group cannot get the full holy grail team.<BR/>I think the only fix needs to be what EQ and SWTOR is doing...allow only ONE henchman per group or player...or like Guild Wars and their "only 3 heroes" so a player can duo with another player and 3.<BR/>CheersElementalistlyhttps://www.blogger.com/profile/17536627257855895757noreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-72283576644365603382008-10-26T03:16:00.000-04:002008-10-26T03:16:00.000-04:00From a game experience point of view I think many ...From a game experience point of view I think many generally consider<BR/><BR/>bad group < solo < good group<BR/><BR/>bad and good can mean different things to different people, as it is about their game experience. <BR/><BR/>I think in general the mechanic is a neat way to either run solo or complement your team with additional roles. If we run some missions with The Noob Club in GW and are not 8 persons, we just fill up the rest with some heroes of suitable professions.<BR/><BR/>It will be interesting what they will do with the grouping mechanic in general, do the traditional leader-send-invites type, or some different approach? Probably some variant of the invitation only I guess, but remains to be seen.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3647535028551977680.post-34142790239261617962008-10-25T16:29:00.000-04:002008-10-25T16:29:00.000-04:00I should point out that in EQ, Mercenaries were de...I should point out that in EQ, Mercenaries were designed to be part of a group, not specifically to let people solo. You can assign group roles in EQ, for instance, make your tank the Main Tank and it will do its best. If you are designated Puller, though, it will let you get back to camp before intercepting the mob, etc.<BR/><BR/>That said, it DOES let you solo better.Anonymousnoreply@blogger.com