Monday, April 6, 2009

Whiny bloggers...

Just gotta love em...

Wait...does this make me a whiner?

NOOooooo...

All I have to say is if you cannot discuss your comments, why bother even having them on (and taking offense to everything people say, even when it was not meant to be offensive...I can only assume they are being defensive then...not cool)

Didn't we just do this several months ago?

Sunday, April 5, 2009

Age of Conan - Lets look at some changes..

For the last couple of days, I have been messing around on the Testlive server for Age of Conan, compiling some minor notes, and screenies of the changes.

I wish to report on some of the differences, but keep in mind...

The changes are not complete.
The changes are bound to...change.
Limited playability due to testing changes specifically for the DT.

My main plan was to see what they would be doing to my DT, who has been underpowered as a class, but lately has been more fun than it has been. Changes in patch 1.04 made survivability better overall (though this class is still one of the slowest when it comes to killing).
Discussion has been about a major buff to some attributes of this class, thus the reason for my test.
But, we can look at these changes and use it as a basis for what has happened to the "Soldier" based classes overall at least.

As I reported earlier, there is no doubt...

Potions and Gear matter. Food will as well.

Food in the game allows quick recovery of hit points, stamina and mana after combat. Not just that, it also will give bonuses to these attributes as well.
Potions work in a manner that they give a quick boost to health, mana and stamina when first used, then a gradual over time boost to healing for a period of time.
The timer is usually 15 sec's for a HoT (heal over time).

Gear now uses a straightfoward + to attributes, combat ratings (new) etc.
Before, most items listed themselves as say 0.5% to STR. and sometimes some had a +5, 10...but mostly, you really could not tell the difference.
Here, the changes are drastic. Based on my before armor (what I came over with when I did the copy to Testlive with Amatheon), then switching to armor "suggested" for my level, it changed how many mobs I could deal with and the overall survivability factor.

Now, before I go any further, keep in mind, this is all PvE based data, as this is what will be affected the most, even though some new changes will go into the PvP level system, gear and attributes.
They are calling this the RPG system, due to the straight forward changes to attributes, not unlike a D&D style mechanic. This is the reason I assume the RPG title for the changes.

Now, here are some quick screenshots of some changes to help explain the overall system differences. Make sure to click through to the actual screens on some of these shots to get a blow up.


This first shot shows the new attributes system on the left. More explainantion is included here of what actually is being changed. You get straight forward readable data to get an idea of how well your character is doing when changing gear, etc.
You now get a generalized "Armor Mitigation" and "DPS" rating. Very helpful.


This shot shows the "Combat rating" system. It gives overall ratings (I am not sure on what yet) for how effective you are in certain categories.
You get a listing of a percentage chance for gettting fatalities, criticals, and more.
Look it over, as it seems pretty explainatory.





The above two images give various ratings for your Physical and Magical attributes and how they affect your health, stamina and more. Again, great reading if you zoom in with more than ample information on what is happening here.

These are some pretty drastic changes. I am miffed that some people keep calling it the NGE, when it is not a wholesale change to everything that has come before, and instead it is more of a "Hey, this is what this REALLY means" type of change.
It looks good.

Here is an example of how the attributes are listed for armor and items.


Like I said earlier...new fonts...looks great. But, again, zoom in and note the listings, which make total sense to the standard +, - crowd. I now know what the attributes are helping and by how much.

Looking at that pic should give you an idea of a new piece of armor I am wearing. I did a search in the AoC.YG database of that name and could not find it...
Hooray, NEW stuff...
Here are some examples of the new armor I got when I went to Fate, the "upgrades" NPC for Testlive.







All sorts of cool changes. Variations in vambraces, boots, belts, chest pieces, and more.

Overall, I am still worried about these changes because my DT felt totally different, and no change to my Feat tree helped. I was draining Stamina like no tomorrow, and some mobs took longer to kill than normal. But, it did not mean I died faster...it just felt different combat wise.
One new thing I started doing was "Stance" dancing. I would switch back and forth between Frenzied and Defensive stance depending on the number of mobs and my health. Kind of weird to be doing it constantly in combat as I have not really had to deal with this before. Maybe PvE has been too easy? I do not think so.
For example, I knew if I was going to take on 2 or 3 mobs then I had better down a potion immediately.
All I know is if this change takes place, they better start dropping a little more cash also. Buying potions will get expensive and piss people off.

Now, supposedly the Tempest of Set has been major nerfed, as it has been the OP class for a while...moreso than the Priest of Mitra.
I will be copying over Ethalos to TL to see how he is working now and get prepared for those changes...

And, of course, report back to you.

Now, I am off. Make sure that if you have any questions of the RPG system or PvE, let me know.

Cheers

Saturday, April 4, 2009

Age of Conan - Running Testlive 1.05

Ok, I have been spending some time on the TL server since the update to Age of Conan testing with patch 1.05.

There are some unique changes, I will go into it a little more later on.

Two things have already become apparent.
First...Potions, Food, and your items will make a difference in PvE. The listing for items stats make sense now, and to help, they even upgraded the fonts used in the game for the UI to make things more legible (a minor change that makes a world of difference...especially us high resolution players...).
Second up is how your feats work, and picking accordingly. Seems my original layout which was working in Live, is now questionable (at least for my Dark Templar).
Like I said, I need more time with it.

I did go to Fate, who will give you free upgrades for testing, and decided to change armor so I can see how it compares to what I have been wearing. My survivability went up after doing this...so, the stats are working as intended.
I will get some screenies of that armor also, as it is very different than what I am use to wearing...
They actually gave me a few to try, so I will get those put on, and give a little fashion show (lol).

Ok, that is all for now...expect more on this as I progress.

Cheers

Friday, April 3, 2009

Age of Conan - And Patch 1.05 hits test

What a week for Age of Conan. Funcom really kicked things into gear. From Free Trials, to a re-review that really had some great things to say...and now...

Patch 1.05 enters Testlive (only accesible to subscribers right now...I may post some info on this later)

Lets just say there is about an hour's worth of reading with multiple pages of notes and changes...from stats to gems to crafting to itemization...

This one is huge.

Now, if this can be done within one to two months, I think they could double their subscribers easily (in so many words, get to 300k or i.e: the same as ALL niche MMO's like WAR, LOTRO, EQ2, etc...)

Like I said, I will post some more information later, as I need time to absorb all of this stuff...amazing.

Cheers

Thursday, April 2, 2009

Age of Conan - Eurogamer Re-Review

As part of the 7 day trial offer, Eurogamer posted a Re-review of the game. With so many fixes and changes since launch, this seemed to be the perfect time too.


As noted in the article...

"Moreover, the whole journey was incredibly good fun - the best fun I've had in an MMORPG since I first got to rampage through the Death Knight's starting zone in WOW. But in Conan's case, the enjoyment lasted for a couple of weeks rather than a couple of hours."

Interesting that bit...

There is no doubt that the game is not perfect, but then I can name so many others which are in the same boat even after a year (Read the latest patching debacles for LOTRO over at KillTenRats "Turbines recent technical record")

Well, that looks like the run for AoC today. I still have some DX10 shots to post soon, and if I get the time, hopefully some more on my adventures (Ethalos hit 40 today...woot)

Cheers

Age of Conan - Good info on changes

Saw posted somewhere a discussion from Craig on the changes that have taken place since Age of Conan's launch. It is a good rundown, so I thought I would plagiarize...

..enjoy.

So what exactly has been done since launch?

  • New Content - We have added countless hours of more content through updates such as Ymir’s Pass – the largest playfield yet that comes with an entirely new storyline inspired by the classic Howard tale ‘The Frost Giant’s Daughter’. Then you have Xibaluku, a new end game dungeon packed with dynamic and engaging boss encounters for maximum level players. In addition we have added countless more quests and rewards to the game for players of all level ranges. The launch dungeons have also been revisited, revamped and generally improved to provide new and more interesting game-play and rewards.
  • Enhancing PVP - The world of King Conan is a brutal one and we have made sure to focus on building on the PVP offerings. One of the key elements that players reported enjoying in the game was the ability to be part of a bloody and exciting game-world and we wanted to build on that. Not only have we added a full PVP leveling system, with a host of rewards – we have also built upon this with a full PVP consequence system that adds a true meaning to PVP combat and allows those that would tread a darker path to actually become criminals based on their actions, opening up a whole new game-play experience.
  • Conan Screenshots
  • Improved Sieges - Building on the desire to have truly meaningful and engaging PVP in every update we are continuing to refine, add to and improve the Siege warfare PVP elements. We are striving to keep adding new features to make guild vs. guild game-play matter more. In the most recent updates new PVP specific resources required to build and repair battle-keeps have been added. These resources must be fought over between players, and can be looted from vanquished foes corpses, adding more intensity and drama to the siege experience.
  • Stability and Performance - Our technical team has been hard at work ensuring that there are constant improvements being made to performance and stability. Framerate has been increased on a wider range of computers, memory leaks have been corrected and bugs have been ironed out making the game-play experience a lot smoother and stable for the user.
  • General Improvements - The big main features always get the headlines and previews, but we have also gone to great lengths to ensure that the smaller points and general polish also get some care and attention. A huge amount of general improvements and enhancements have been made, some small, some larger, but all combining to provide a better Age of Conan experience. More travel options have been added, more voice-overs, a new friend interface, the raid interface has been improved, a new GUI options mean it’s now easier to locate and get into PvP mini-games, tradeskills have been improved, loot rewards have been re-distributed, vanity pets are available as a special reward for those who adventure through the new Xibaluku dungeon… and the list goes on! These changes may never be in the spotlight but they all contribute to improving the experience for players each and every time they log in
  • An Amazing World - While we already have a fantastically realized game-world we have been hard at work ensuring it continues to shine as the most stunningly rendered MMO world to date. First and foremost in this development is the new DX10 functionality that will allow players to see the kingdoms of Hyboria like never before. Launching soon the DX10 version will bring more spectacular visuals to the beautiful vistas of King Conan’s world.

What the future brings

During the development of the game the key phrase that was used to establish the goals of the project was ‘Combat, Combat, Combat’ and I think that goal was perfectly realized in our combat system, and element of the game that continues to be a key feature and unique element players enjoy with our game. When we set out to define the goals for the development team for the ongoing production we decided to keep with the ‘C’ theme, so the goals of the team are to focus on ‘Content, Conflict, Character and Community’

Conan Screenshots
  • Content – Our continued desire to keep providing exciting and engaging new content for players
  • Conflict – Build on the game’s strong PVP elements and continue to expand on the brutal world of Hyboria
  • Character – Strive to provide better options for character development, something that is a key focus at the moment with our impending revamp of items and statistics in the next major game update.
  • Community – One of the key goals for the next year will be improving upon the community and guild functionality in the game to give the players more tools to craft their own space and identity in the world of Hyboria

All of us on both development teams are looking forward to telling you even more about it soon!

Sincerely,
Craig Morrison
Game Director
Age of Conan

Age of Conan - 7 Day Trial

Funcom is now offering a free 7 day trial for Age of Conan. If you have the machine to run it, check it out.
Looks like they also created a smaller client for download...yet it is still huge at a little over 14 gigs.
More information is located here

Age of Conan trial

The changes have been phenomenal since launch and the game runs better, questing is much improved, and coming next week is discussion of the 1.05 patch going to test, which introduces new gear mechanics and new level 70 gameplay.

Here is hoping things work out for Funcom, as this game has finally become great, and they really need to recover from the launch.

Cheers