Yesterday was the Guild Wars 2 stress test. And stressing it was, to quote my inner Yoda.
There is no doubt that GW2 offers something special in gameplay. Right off the bat, you are thrown into learning movement, combat, talking, and more. That is...if you were not stuck at a load screen, dropping to desktop, etc.
But, as I noted, I would not let myself get worked up about testing GW2. If anything, it allowed me to see some of my Xbox 360 controls to mess around with. I need to do some more configuring, but overall, mapping worked per most of my MMO's.
I did not get far, but that is OK. My goal was to test settings, help Arenanet test the game...and of course, get that first look. Heck, within 15 minutes, I was in one zone and the music kicked up...and a wave of nostalgia hit. I got the biggest smile possible, and was overjoyed at remembering all I loved about my original launch days in GW1. They have totally grasped the feeling of the original game with the beautiful music.
One aspect that I truly enjoyed is how they gradually brought you new skills as you used you main skills. Another bit of true gaming fun was the fact that though I had a main goal in the game, as I walked around, events would show up, and off I went, all A.D.D as I tried to do each little quest. The "no streamlined questing" thing is perfect for how I want to play now. No more rigid, funneled questing.
I took some screenies, and will post those soon. Not a lot of them, but, as I said...load screen lockups, dropped connections and overall messing in settings all led to just a taste of what is in store....and it is good indeed.
PS: A true sign of what gaming will be like on launch is how the wife enjoys character creation...and let me just say, she is in love with it. We will be gaming our butts off when GW2 launches.
Now...when is that next beta event???
The Simple...yet complex discussion about Guild Wars 2, Simple Complexities: The GUILD and more.
Tuesday, May 15, 2012
Wednesday, May 9, 2012
Beta tester...ugh
So, recently, I stepped into the shoes of "Beta Tester" again for a specific game I cannot mention. I was very excited to be doing this...
But...
What happens when you just do not enjoy the game being tested? I really want to do my part and help them improve on this unique title...but, after 30 minutes, the pleasure of the title just did not....please.
This leads me back to Guild Wars 2 and why I have NOT done the beta test.
Will I be disappointed? (as you may have guessed, the game I am testing is NOT GW2)
So, this past weekend we finally purchased our Digital Collector's editions of GW2 (the whole family...which led to a very large one time purchase...). This means we CAN step into the world of GW2 come next beta event.
But, should we?
My son will...no matter what. This will not bother me. Well, OK, it may. As he will be playing, I will not be able to avoid seeing the game in action. But, I have seen so many videos, write-ups and screenshots...that I feel I have been to Tyria. So, will his playing entice me, or make me force him away?
Should I login as well? And should we ALL login so we can test class aspects?
I really want that feeling of returning to the wonder of Guild Wars. It has been our best MMO experience ever. And GW2 I feel can match that with a new way of playing an MMO.
So, I sit and wonder after this failed experiment of beta testing, if I should even think of GW2 beta. I am assured of loving it, but I believe I should hold until launch, and thus moving past the disappointment of issues that could crop up.
Oh the pain...
But...
What happens when you just do not enjoy the game being tested? I really want to do my part and help them improve on this unique title...but, after 30 minutes, the pleasure of the title just did not....please.
This leads me back to Guild Wars 2 and why I have NOT done the beta test.
Will I be disappointed? (as you may have guessed, the game I am testing is NOT GW2)
So, this past weekend we finally purchased our Digital Collector's editions of GW2 (the whole family...which led to a very large one time purchase...). This means we CAN step into the world of GW2 come next beta event.
But, should we?
My son will...no matter what. This will not bother me. Well, OK, it may. As he will be playing, I will not be able to avoid seeing the game in action. But, I have seen so many videos, write-ups and screenshots...that I feel I have been to Tyria. So, will his playing entice me, or make me force him away?
Should I login as well? And should we ALL login so we can test class aspects?
I really want that feeling of returning to the wonder of Guild Wars. It has been our best MMO experience ever. And GW2 I feel can match that with a new way of playing an MMO.
So, I sit and wonder after this failed experiment of beta testing, if I should even think of GW2 beta. I am assured of loving it, but I believe I should hold until launch, and thus moving past the disappointment of issues that could crop up.
Oh the pain...
Monday, April 30, 2012
I Did NOT Play The Guild Wars 2 Beta...
Because I really want to be surprised...and happy.
The complaints of "lag" and issues logging in let me know that I would NOT have been happy this past weekend. But, more than that, the feeling of awe and wonder in the game I have been waiting for could be mind numbingly awesome...
..............If I just wait...
So, I hope those who did take the time to log in enjoyed themselves. I did hear great stuff from those who did get in...and that is good news.
For me though, Guild Wars 2 is a sure thing. Why ruin the expectations by dealing with the issues...I am sure there is 5.9 million other players who can test the mess for me, and get it working top notch for MY early start.
So, this ones for you early adopters...fix the game please, and help ME enjoy myself to the fullest extent!
The complaints of "lag" and issues logging in let me know that I would NOT have been happy this past weekend. But, more than that, the feeling of awe and wonder in the game I have been waiting for could be mind numbingly awesome...
..............If I just wait...
So, I hope those who did take the time to log in enjoyed themselves. I did hear great stuff from those who did get in...and that is good news.
For me though, Guild Wars 2 is a sure thing. Why ruin the expectations by dealing with the issues...I am sure there is 5.9 million other players who can test the mess for me, and get it working top notch for MY early start.
So, this ones for you early adopters...fix the game please, and help ME enjoy myself to the fullest extent!
Thursday, April 26, 2012
The Beta's Weekend - The Sub Dilemma
Over the past weekend I had a chance to goof off in both TERA and Diablo 3. Since I am making a concerted effort to get back to gaming, I figured new stuff would be the right way to go.
TERA was first up. Not a true typical MMO, but an MMO none the less.
The action combat was the selling point. It does deliver. I appreciated the ability to use my Xbox 360 controller (which had some minor weird mapping issues). I always use a piece of software called Xpadder to play all of my MMO's with the controller. To have it built in to the game was great.
Aiming could be a problem at times, as you need to watch a reticule on your screen. It would change from silver to gray (and become slightly thicker) to let you know the skill would work on the target.
Yea...silver to gray.
Some classes also felt sluggish because of this aiming feature. Any melee class became troublesome as you ran after mobs or avoided their attacks. I would then get confused as I was learning the odd mapping. (Some skills would be on a button, yet one would work with a trigger...etc. Just did not flow well).
But, eventually I got used to it. Made some adjustments and I was good to go.
After about 2 hours in, it was after my 5th or 6th fetch/kill 10x quest that I eventually lost interest. It just did not feel like enough to me for a sub. I also got this feeling that a "sub" based game may not be right for me anymore. What with my schedule, being so full with work and life, my gaming is minimal if existent at all.
This really hit home when I tried Diablo 3. I had my wife and son join along with me on this ride...and it was a win. We were struck by the simplicity; dropping in and playing an hour or so to have fun; the camaraderie as we discussed our drops together and did trades...and how we handled fights was great.
We argued a lot less than when we are in MMO mode. It seems the stress of getting stuff done in groups with others would cause more stress for all of us. The "you must tank or heal" attitudes always led to in home strife. Here, we only needed to rely on each other.
This started me thinking of our future game...Guild Wars 2...and how THAT has no sub as well. I then started discussing using what would have been our monthly fee for the "cash shop" as a stipend. As to grouping, thanks to the "no trinity" system of GW2 combat (which, btw, when you think of it...Diablo 3 is the same), it is believed that we can leave the stress of "who is healing...who is tanking" issues behind us.
This past weekends beta's were a real eye opener in the next phase of my gaming lifestyle. Guess I need to apologize to my Rift'ers of Simple Complexities, as at this time I do not expect to step back into that game.
What has been your outlook on the monthly sub versus free games (or buy the box, then play as you wish type of gaming)?
TERA was first up. Not a true typical MMO, but an MMO none the less.
The action combat was the selling point. It does deliver. I appreciated the ability to use my Xbox 360 controller (which had some minor weird mapping issues). I always use a piece of software called Xpadder to play all of my MMO's with the controller. To have it built in to the game was great.
Aiming could be a problem at times, as you need to watch a reticule on your screen. It would change from silver to gray (and become slightly thicker) to let you know the skill would work on the target.
Yea...silver to gray.
Some classes also felt sluggish because of this aiming feature. Any melee class became troublesome as you ran after mobs or avoided their attacks. I would then get confused as I was learning the odd mapping. (Some skills would be on a button, yet one would work with a trigger...etc. Just did not flow well).
But, eventually I got used to it. Made some adjustments and I was good to go.
After about 2 hours in, it was after my 5th or 6th fetch/kill 10x quest that I eventually lost interest. It just did not feel like enough to me for a sub. I also got this feeling that a "sub" based game may not be right for me anymore. What with my schedule, being so full with work and life, my gaming is minimal if existent at all.
This really hit home when I tried Diablo 3. I had my wife and son join along with me on this ride...and it was a win. We were struck by the simplicity; dropping in and playing an hour or so to have fun; the camaraderie as we discussed our drops together and did trades...and how we handled fights was great.
We argued a lot less than when we are in MMO mode. It seems the stress of getting stuff done in groups with others would cause more stress for all of us. The "you must tank or heal" attitudes always led to in home strife. Here, we only needed to rely on each other.
This started me thinking of our future game...Guild Wars 2...and how THAT has no sub as well. I then started discussing using what would have been our monthly fee for the "cash shop" as a stipend. As to grouping, thanks to the "no trinity" system of GW2 combat (which, btw, when you think of it...Diablo 3 is the same), it is believed that we can leave the stress of "who is healing...who is tanking" issues behind us.
This past weekends beta's were a real eye opener in the next phase of my gaming lifestyle. Guess I need to apologize to my Rift'ers of Simple Complexities, as at this time I do not expect to step back into that game.
What has been your outlook on the monthly sub versus free games (or buy the box, then play as you wish type of gaming)?
Friday, April 20, 2012
Guild Wars 2 - Take a "Free" ride...
As of late I have been watching the stories of success in regards to the "Free to play" initiatives most MMO's have been taking. With Everquest, of all games, gaining an audience, it just seems foolish to not go this route now.
I know, I know...some people hate the idea of purchasing all of the little items to help their character grow. I do not have an issue with this. If anything, what this really boils down to is PvE vs PvP when it comes to the "Pay to win" descriptions we see thrown around.
So, looking at games which still have not gone the way of the Free, like Warhammer Online, makes me feel remorse for their losses (down to one server? WTF people....go FREE and be ready to turn back on those lost servers and get more players....and revenue again).
So, how is GW2 approaching this? I have not looked into it too much, but I always appreciated the "Buy once, free forever" style of game. Let me pay for expansions, addons, etc....but, one price for the box is awesome.
Lets review the Microtransaction system for GW2...
A great post here with some straight forward data. We see...
"In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions."
Interesting that just three variations of "money" will exist. One thing that started to get difficult in Rift was the currency system. It got out of control actually...with each event having a new currency item. Each raid tier started using new forms of payment...it was insane. GW2 seems nice and simple.
"MMO veterans will note the similarities of our system to EVE Online’s PLEX system. As in that case, our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players."
Though I am personally not a fan of EVE, something always touted as a singular system of both discussion and derision has been the PLEX system. How do you feel about it?
This though is the best quote...
"If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."
A sore point all along has been players attitudes towards those who have all the time in the world, or all the cash in the world to do with as they wish. Well, now each type of player has the ability to purchase as they want. This will be important down the road towards leveling the playing field.
Of course, Massively has an article on the many pitfalls of such a system. Check that here...
Bots, RMT stealing, the infamous "Pay 2 win" terminology all play key roles in this system falling down.
Until we see it in action, we will not know how this will play out. The entry price and then no monthly fee though will attract a much larger audience than most MMO's, and I predict a large sell out of this game off the bat...all because of the single player game pricing scheme.
As to being free, to do what I want, any ole time...in GW2, I couldn't be happier.
So, looking at games which still have not gone the way of the Free, like Warhammer Online, makes me feel remorse for their losses (down to one server? WTF people....go FREE and be ready to turn back on those lost servers and get more players....and revenue again).
So, how is GW2 approaching this? I have not looked into it too much, but I always appreciated the "Buy once, free forever" style of game. Let me pay for expansions, addons, etc....but, one price for the box is awesome.
Lets review the Microtransaction system for GW2...
A great post here with some straight forward data. We see...
"In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions."
Interesting that just three variations of "money" will exist. One thing that started to get difficult in Rift was the currency system. It got out of control actually...with each event having a new currency item. Each raid tier started using new forms of payment...it was insane. GW2 seems nice and simple.
"MMO veterans will note the similarities of our system to EVE Online’s PLEX system. As in that case, our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players."
Though I am personally not a fan of EVE, something always touted as a singular system of both discussion and derision has been the PLEX system. How do you feel about it?
This though is the best quote...
"If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."
A sore point all along has been players attitudes towards those who have all the time in the world, or all the cash in the world to do with as they wish. Well, now each type of player has the ability to purchase as they want. This will be important down the road towards leveling the playing field.
Of course, Massively has an article on the many pitfalls of such a system. Check that here...
Bots, RMT stealing, the infamous "Pay 2 win" terminology all play key roles in this system falling down.
Until we see it in action, we will not know how this will play out. The entry price and then no monthly fee though will attract a much larger audience than most MMO's, and I predict a large sell out of this game off the bat...all because of the single player game pricing scheme.
As to being free, to do what I want, any ole time...in GW2, I couldn't be happier.
Monday, April 16, 2012
Transitioning
Working hard....trying to get all arranged to start blogging once again.
It has been a long, strange trip since last I posted here. I took off due to gaming becoming my central focus (which is quite funny, seeing I write about gaming).
Rift really took up all of my time.
I was in charge of the guild Simple Complexities, which became a haven for the casual MMO'er, Raider, PvP'er... We were quite strict about who joined, yet left our home open for anyone that was older, had a family, or a real life...
It really worked. I made some great new friends, who I miss dearly, and am ready to game with again.
It was at the end of 2011 that tragedy struck, as I lost my job. We were prepared, but knew cost cutting had to take effect. As well, my time became limited. I had to pull back on the leadership of SC, and due diligence found me work a month going in.
That really hit me hard though. The job was quite difficult. I had to be trained, I was on the road a lot...
And I still am quite busy, but I know what I am doing now, and my time is almost my own once again.
And it was with the pre-order call to Guild Wars 2, that I knew it was time to return.
For those who would like to know, you may remember, I was diagnosed with Graves Disease over a year ago. I am medicated, and life has been looking up. I will be going for my final test on that next month, and if it is clear, I can stop taking the meds.
So, overall, life is good...and with GW2 around the corner, and a gaggle of awesome people from SC ready to all get together again...I am excited once more to game.
I hope you will join me here on this little adventure.
It has been a long, strange trip since last I posted here. I took off due to gaming becoming my central focus (which is quite funny, seeing I write about gaming).
Rift really took up all of my time.
I was in charge of the guild Simple Complexities, which became a haven for the casual MMO'er, Raider, PvP'er... We were quite strict about who joined, yet left our home open for anyone that was older, had a family, or a real life...
It really worked. I made some great new friends, who I miss dearly, and am ready to game with again.
It was at the end of 2011 that tragedy struck, as I lost my job. We were prepared, but knew cost cutting had to take effect. As well, my time became limited. I had to pull back on the leadership of SC, and due diligence found me work a month going in.
That really hit me hard though. The job was quite difficult. I had to be trained, I was on the road a lot...
And I still am quite busy, but I know what I am doing now, and my time is almost my own once again.
And it was with the pre-order call to Guild Wars 2, that I knew it was time to return.
For those who would like to know, you may remember, I was diagnosed with Graves Disease over a year ago. I am medicated, and life has been looking up. I will be going for my final test on that next month, and if it is clear, I can stop taking the meds.
So, overall, life is good...and with GW2 around the corner, and a gaggle of awesome people from SC ready to all get together again...I am excited once more to game.
I hope you will join me here on this little adventure.
Thursday, April 12, 2012
The Return....
Soon, I will be back. I plan to change this site over to a complete Guild Wars 2 discussion.
Hope you all missed me...
If you didn't ...well, go look at some X-Fire charts, as I'm busy!
Hope you all missed me...
If you didn't ...well, go look at some X-Fire charts, as I'm busy!
Subscribe to:
Posts (Atom)