Let me say this upfront. All MMO's seem to live by the "Give it a few weeks or months before playing" mantra.
Why should this be?
With the recent release of Final Fantasy XIV, I just have to ask..."Why?" Was your previous MMO already dying for customers? If so, was it your intent to make a game they could easily go to and continue their life? If NOT, then why not look at what the market has shown and improve upon this?
Or is this a "name only" money grab?
We all know for a fact, this industry is looked upon more harshly now than in the past. Any MMO player worth his salt is saying "I want a change". Graphics are one thing, but gameplay should be foremost. Make your game obtuse and far away from the norm, you alienate a core audience. Make your game different, but not well fleshed out in terms of content or playability, you will roast on the flames of the haters.
When your main player, an Eastern audience and players of your previous MMO, are saying things have gone awry...then be prepared to be left behind. When you formally ask reviewers to "wait" 3-4 weeks to have their say...prepare to be skewered.
I pity Square Enix's decisions. I do not doubt that down the road after all of the bugs and issues have been rectified, the PS3 version will most likely sell very well. But, as a current or next gen MMO, FFXIV leaves a lot to be desired.
Sure, I could wait a few months and come back. This excuse is getting old though. And should I be accepting of content that is there to get players through solo style? Should I accept menus that pull me out of my world to make decisions? Should I have to speak to a rock to get quests to do, that are available for set amounts of time?
I say, if you don't want to put in any effort to make a good game that could turn the industry around, then I don't need your stinkin' MMO.