Showing posts with label Guild. Show all posts
Showing posts with label Guild. Show all posts

Tuesday, February 16, 2010

Guild Wars - Change of Venue

Our current MMO (if we can call it that..I call it an Online Action RPG) is Guild Wars.
We have been playing within the Nightfall campaign, an African themed setting, which I really enjoy. The visuals are great, the setting feels good and you have access to the "Heroes", which seem to work better for when you wish to solo or have a small group.
But, something struck us as we continued our questing.


It seems to be quite easy with the Heroes.

Also, while playing, my son took what we would call the "Easy" class....Warrior. Thanks to the best heal in the game (in my opinion) and being able to take a ton of damage, they seem to just be easier for those starting out. But, it also comes with my son's main complaint; they are boring.

My wife who has played a ton of Guild Wars was in for something new also...as she had already played through Nightfall. So, I thought long and hard on this. I or my wife had NEVER played in "Factions" before...so, why don't we all START over.



Now, Guild Wars has something that most MMO's do not. A quick and easy restart for the game, thanks to the leveling system. With only 20 levels, it just does not seem as harsh to start anew.

So, we were off.

My wife is experimenting with a Mesmer. This class is unique in how it is mostly a debuff class and there for interrupts or to take down mobs without being a DPS'er. She has never leveled one too high, but she is really into the game right now, so she may be able to pull this off.
My son chose an Assassin.  I am worried as I know eventually that this class becomes a death trap. Easy to kill and not much of a damage maker. But, he is really good about staying alive so far.
I chose the Ritualist. I had never played one to full fruition, and wish to see how it works. I am enjoying the cross breed of pets/heals this class has...so it could be fun.

None of these choices are conventional whatsoever, and eventually we may wish to say goodbye to these characters.
But, we have noted that each of us are having fun with these classes. And maybe that is the key to longevity. So, we will carry on, and see how we feel as we progress.

Hopefully will get back to you with more on this change of events. Cheers for now.

Wednesday, October 7, 2009

Age of Conan - Progressions

As you may see above (in my signatures list), several characters have leveled.

Ethalos, my Tempest of Set has hit level 73. He plays with the family guild. Tabari, my Herald of Xotli is 79 and just 6 bars from 80.

Basically Tabari has been on morning duty, and tackling contracts and running what is called the Slaughterhouse. He also has several quests yet to complete in Kheshatta, the region of Stygia where Thoth-Amons castle reigns.
He does not have much further and will start the final road of quests for the storyline. I have not debated what I will do with him once I hit 80. I am unsure of raiding with him at this point. But, due to how he does combat, it sure would be a blast.

Ethalos of course travels with the family pack, and progression is FAST due to being grouped and being able to tackle quests quickly and efficiently.
We have been in Kheshatta, but have still some quests in Atzels Fortress zone.

But, all of this is moot, as the big news is the Guild City.

We tackled this as a 3 person team. My old main, Amatheon, became an Architect, and we have been working on the build of the city gradually.
We have all of the main Professions and standard buildings in place (Temple, Keep, Barracks). One set of walls and tower up to the gates (the gates have been built as well).
We still have about 17 wall pieces and 3 towers left, then we can move to the inner wall.

Once that is complete, we will be Tier One!

This has actually proven to be a major fun project for us. From working on the Trader to sell goods, collecting gold, gathering resources...we really made an effort.
I can see how tough this is, and with just 3 of us, I think it is pretty impressive work.

I think the best part is it allows us to do something different than the norm of questing and killing, and it has been a blast.

Well, that is all for now. Our main goal at this point is to have our family team hit level 80 and hit Tier one on the city. After this we will make some decisions on what we want to do. As long as Funcom can't get content out, then it is hard to say where we will go.
No other MMO works for us, so we could all go our separate ways...hard to say.

For now, all we know is we are happy, and the family that plays together...stays together...eh?

Cheers

Tuesday, September 29, 2009

Age of Conan - Insanity sets in

Well, just a quick post. I will have more on an interview several developers at Funcom gave on the upcoming Iron Tower, Veteran rewards patch.

But, talk about insanity. The Simple Complexities guild (our small family guild) finally hit level 70 (our characters did anyways).
When we went to go about doing crafting for the level 70 quests...we hit a snag.
Seems most of the goods we need to craft must have a guild city in place with Tier 1 bldgs to start.

If we want 4 hour food, new armor, etc., then a Guild City must be created.

Talk about insanity. We decided to go after this goal. My main, Amatheon has become an Architect, and the wife and son, who are both now hitting the Trader and selling goods have begun the cash collection process so we can start building.

Talk about insanity...did I mention insanity?

I will update on this as we progress. But, I mean, we just helped the casual Thursday guild, Creeping Darkness, complete their city (check out that work here)...and now we plan to do it all over again.

Insanity! (But, oh so fun)

Cheers for now...off to the nut house!

Monday, August 31, 2009

Age of Conan - End of month Community Letter

Craig Morrison, Game Director for Age of Conan has released the latest community letter detailing game updates for the coming year.

Some of the highlights include

  • Rise of the Godslayer

Includes information on how the world will be less linear and more open thanks to Khitai not being well mapped unlike Hyboria in general.

Also, discussions on...

  • Splitting the future updates up into smaller parts
  • House of Crom and Iron Tower
  • Tier Three Raiding
  • Guild Renown
  • And the Veterans System

Click this link to read more...