Monday, April 26, 2010

I just gotta tell ya...

When the urge to write comes upon me, I just have to get it out...get it out of my head and onto the web.

As I am doing a writing project for work, I feel the need to intersperse those moments of thought with what has been happening in the household for the "Family who MMO's" (I think that is a permanent tagline now, and I had better trademark it!).

As well, it will give me a chance to talk about my two favorite MMO's and the latest news for them.

First up is Age of Conan.

We still have it on our schedule, so that when the expansion hits, we would get back into the game. News just arrived that it is finally on its way. Age of Conan: Rise of the Godslayer will launch on May 11th.

A great way to celebrate their anniversary as well for AoC, as it launched in May two years ago.

We plan to play it smart though. There will be no reason to jump right in, as we all know how Funcom is when it comes to launches. They have proven that they really cannot get anything off the ground without some major hiccups. I would prefer not to be a 30 day hater like I was two years ago. So, we will wait and see how this rolls. The bonus is thanks to the "endless trial" we can at least see how the game is performing and what discussions are taking place in Global about how others feel before buying.

Based on my Xfire watching though, I can see a bit of excitement for Age of Conan and the expansion as people are logging in more. This past Sundays performance shows an increase in players in the game using my calc systems. Close to 90k players actually.

Quite good for AoC.

There are quite a few deals, including a pre-order directly through Funcom and your account if active. You get a discount (the package is touted as $29.99, but 5 bucks off if purchased now). You also get a special pet and some other goodies. They also have various other packs including mounts, points to use in the game (token system) and more. Log in HERE to see information on these specials.

Next up; Warhammer Online.

I need to say this. I LOVE this game, and I am having a blast.

I was actually gone for several days and we missed some game time last week. As well, I missed the news that Mythic did a formal apology for the screw ups on billing.

For those who did not hear (all two of ya), Mythic had several problems where people were billed multiple times (some up to 20 times) for their sub.
Anyways, I will not go into the details, so here is the letter of apology. This basically explains what they will do for those affected by this error. The rewards are really incredible. And not just that, but for all players, they have a huge jump in XP for PvE and RvR renown. This really has helped, as we logged in this weekend and gained 3 LEVELS. We reached level 20 and bought our horses. Excellent.

Now, all news was not good. Warhammer servers are being shut down in Taiwan, Hong Kong and other locations in Asian countries. What does this mean? Hard to say. I have the theory still that a rough population of 65-75k players can keep a game running (look at EQ2 or Star Wars for examples of games still running with low pops). Will this affect WAR? Hard to say right now. Progress is being made on the next update which will enhance RvR, and will have quite a few changes which is almost a mini-expansion.

I will hold my thoughts on this for now. From the looks of it, the billing fiasco did not hurt WAR on Xfire (the calcs have put the game back where it was before the fiasco).

Now...playing WAR and why it works for the "Family who MMO's"?
We are just not an end game kind of group. We like the journey, pure and simple. Many complaints have been lodged at WAR on the end game becoming a huge grind for no particular reason. I.E: Like ALL MMO's.
For the Family, we just enjoy the variety of things we can do. We will cue up for Scenarios, go questing and doing the Public Quests for the rewards. It all adds up to doing something all the time. So far, we LOVE to login and play, and that is the key.

One of the nice things about WAR compared to most MMO's...less wildlife and more humanoid based mobs. I really felt this while playing this morning. As I moved from one zone to the next, I was always fighting something human like. As I am Order, it would be Chaos, Orcs, or even demons like the Blue Horrors, etc. If i had to kill boars ad nauseum (looks at LOTRO and sneers), I would kill myself.
Spawn rates is another nice feature...especially in some of the Public Quests. You have barely enough time to recoup, and the next spawn is in. Keeps you moving. And speaking of the recoup...management of health and action points works quite well. Combat is faster than say WoW or LOTRO or especially EQ2 (the last time the family went into EQ2, the slow combat REALLY ruined the game for us).

Will this fun continue? I think it will, as we all have a feeling that getting to 40 will be a goal. We want to do it, and it helps us feel like we have accomplished something. If I could count how many games disappoint before we finish or get to max, it makes me happy to then realize games like WAR or AoC exists.

We purchased another 60 days (time cards), and will see how we feel when that time is up. For now, the time in game has went over a 160 hours, and we keep racking it up.

There. Have I told ya enough now? Ok...better get back to work now. Cheers to ya and Game on!

No comments: