About two weeks ago Age of Conan introduced a new "token" system for high level gear. Similar in feature to the token systems of most MMO's, Funcom basically took the easy way out. By doing this they also introduced a newer gear grind mechanic that most people are having issues with.
The problem lies in the fact that for a level 80 to matter in PvP or PvE, they must grind raids to get the tokens needed to gear up (or hope they finally get a rare drop). In so many words, if you do not raid, the game ends as there really is not much else to play for. You cannot earn gear in any other manner (supposedly some 6 man dungeons have a rare drop for these "tokens" as well...but imagine a 3-5% drop rate chance per group and for one player to gain the token...after running a near impossible dungeon in elite mode...and you get the idea.)
High level crafting offers no gear that is as satisfying as the raid gear, and thus a part of the game is locked off for those who would like alternate ways to "gear up".
Don't raid? Start anew or quit.
This got me thinking about gear in other styles of game.
Say the single player odysseys. You are guaranteed to find the pieces you need.
Titan Quest, Diablo 2, Sacred, etc...all have that action RPG gear drop random system. Talk about fun trying to find what you need. You are also getting so much of it, that you DO have a choice in what to wear or use.
Dragon Age also had an excellent drop rate on items. But, you could also "purchase" awesome items if you wished...just gather some cash.
Then look at Guild Wars. Thanks to the system being a skill based game, all gear hits a point where it is THE max (attributes have limits on the items and armor), and you only grind for "looks" and not the "stats". Their random system on drops is quite nice also.
Basically, just get out there, play, and you would eventually find some cool piece or weapon. And for armor, you needed to just make it to the next zone. Save up your cash, continue breaking down items for the rare resources, and make the armor you wanted when you finally got to the more difficult areas.
Nice.
Why can't MMO's go to a random drop system? I have never quite understood this. I know some exist, but not like in single player games...or GW. I sure would love the capability to just craft the piece I wanted and not have to depend on a rare occurrence to happen.
This is why I miss the old system Age of Conan had in place. Why could they not just upgrade the visuals and have kept the "skill" based armor and weapon system? And as for their crafting...why can't they make the items worthwhile?
What is your preference? Do you like the fact you must raid daily or weekly to get the specific piece you want? Or would you rather have a randomizer in there with set attributes for the gear or have the ability to craft what you want?
Cheers.
The Simple...yet complex discussion about Guild Wars 2, Simple Complexities: The GUILD and more.
Showing posts with label Titan Quest. Show all posts
Showing posts with label Titan Quest. Show all posts
Wednesday, February 17, 2010
Friday, February 12, 2010
Less Twitter, More Bloggie
So...yesterday, I had a run in on Twitter with someone I do respect. My issue is when they get all up in arms because someone asks a simple question. I feel remorse for this player of MMO's and wonder why they become so sensitive to simple probing of their likes, dislikes, etc.
As MMO bloggers, it seems like this genre has a way to make people feel more emotional about their games, their play habits, and the way they approach the genre.
This is not the first time this has happened. All in all I think it has to do with the limited space for Twitter that causes more argumentative discussions than comparison talks about how we may feel about our gaming as a whole.
Thus, to alleviate this combative nature of Twitter, and it's short bursts of text being misconstrued...I will instead get back to my first love.
Blogging.
I have been pretty busy as of late, as my gaming has become pretty frantic with Guild Wars (with the family) and Titan Quest (solo).
I am actually shocked I am enjoying Titan Quest so much. As my wife calls it.."It is old school". But, thanks to the way the game plays, it has become a bit of a delight. Since I am enjoying it so much, I am going back to other games in that genre (isometric action RPG) like Legend:The Hand of God and Sacred 2 that have been sitting around not doing much of anything. I may actually enjoy myself again in those titles, as at the time I got them, I just did not seem to like that visual look or feel.
Guild Wars on the MMO front is proving to be another family favorite. I am unsure of what it is about GW or Age of Conan that we like so much. Maybe the more action oriented style? My wife started RPG's with Diablo 2 and Baldurs Gate (for the PS2; the action versions.)...so, I think she requires a faster pace than the standard slow mo of WoW, EQ2 or LOTRO. My son is originally an FPS player (Halo, Call of Duty, etc.), so I think it also seems more in line for him if the game is fast paced. Also, since my son is more oriented on the combat side of things, other areas of MMO's like crafting and housing are not that big of a deal. He did enjoy EQ2's housing though...so hard to say if he could enjoy it elsewhere. But, he never asks for those features in any new game we play.
But, like the person I noted at the beginning of my post who feels touchy about their games, we are just as emotional about our MMO's, and why we enjoy these particular titles. Luckily, there are enough of these MMO's to go around for all of us...fast action or slow paced.
Anyways, I think I have said enough for now. I think I need to get back to discussing games a bit more...in a context where I can explain myself a bit more.
Thanks for stopping by!
As MMO bloggers, it seems like this genre has a way to make people feel more emotional about their games, their play habits, and the way they approach the genre.
This is not the first time this has happened. All in all I think it has to do with the limited space for Twitter that causes more argumentative discussions than comparison talks about how we may feel about our gaming as a whole.
Thus, to alleviate this combative nature of Twitter, and it's short bursts of text being misconstrued...I will instead get back to my first love.
Blogging.
I have been pretty busy as of late, as my gaming has become pretty frantic with Guild Wars (with the family) and Titan Quest (solo).
I am actually shocked I am enjoying Titan Quest so much. As my wife calls it.."It is old school". But, thanks to the way the game plays, it has become a bit of a delight. Since I am enjoying it so much, I am going back to other games in that genre (isometric action RPG) like Legend:The Hand of God and Sacred 2 that have been sitting around not doing much of anything. I may actually enjoy myself again in those titles, as at the time I got them, I just did not seem to like that visual look or feel.
Guild Wars on the MMO front is proving to be another family favorite. I am unsure of what it is about GW or Age of Conan that we like so much. Maybe the more action oriented style? My wife started RPG's with Diablo 2 and Baldurs Gate (for the PS2; the action versions.)...so, I think she requires a faster pace than the standard slow mo of WoW, EQ2 or LOTRO. My son is originally an FPS player (Halo, Call of Duty, etc.), so I think it also seems more in line for him if the game is fast paced. Also, since my son is more oriented on the combat side of things, other areas of MMO's like crafting and housing are not that big of a deal. He did enjoy EQ2's housing though...so hard to say if he could enjoy it elsewhere. But, he never asks for those features in any new game we play.
But, like the person I noted at the beginning of my post who feels touchy about their games, we are just as emotional about our MMO's, and why we enjoy these particular titles. Luckily, there are enough of these MMO's to go around for all of us...fast action or slow paced.
Anyways, I think I have said enough for now. I think I need to get back to discussing games a bit more...in a context where I can explain myself a bit more.
Thanks for stopping by!
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