Showing posts with label City. Show all posts
Showing posts with label City. Show all posts

Tuesday, August 4, 2009

Work is BUSY - But some AoC news

Well, work has really become slam time, with contacts needing to be made, lists to compile, and more...
I just have not had time to write.
Then when I get home in the evenings, eating supper and mass quantities of Age of Conan take what little leisure I have left.

But, starting this week, I have been discussing a Casual Guild with another Tweeter on Twitter, who happens to live in North Carolina (my home state) and we are trying to organize a "Set Night" guild.
Thus, we would play a specific night, a specific time, and have specific goals.

The guild already has a tier one city, thus, we will continue building upon that. Our main goal is for when the wife and son hit 50, they will create their free level 50's. Then those characters will go into that guild.
I added an old character, a Tempest of Set named Ethalos to that guild already (the guild is called the Creeping Darkness), and am power leveling a Bear Shaman as well, so I have a variety to choose from.
We will all try classes to complement, yet be ones we wish to play or have never played. The wife is looking at a Ranger, and the son ...a HoX.

The guild will be actively recruiting those who just want a guild to hang out in, and have a purpose. The city is one goal, dungeons another (as I still believe Age of Conan has some of the best). We will need to set priorities on levels (I am suggesting a 5 level moratorium...so, basically no one is more than 5 levels apart, which should eliminate XP loss in groups, and all doing the same quests).

The guild is on the Set server, so if you are reading and looking for a home to hang...come join us.

Cheers for now

Tuesday, June 2, 2009

Age of Conan - Guild City changes a coming..

As I have discussed recently, with patch 1.05, changes will be taking place with Guild Cities.

A mostly underused resource for players, the cities have only been good for sieges...and thats it (some people will go there, but then leave to do resource gathering..)

Thanks to patch 1.05, new changes will be taking place as follows. (Note some items require a specific Tier to be applicable...luckily my guild, Fellowship of Souls has a full blown Guild City...woot)

Path of Comrades [TIER 3]
Learned from the Wise woman in the temple for 1 gold, this allows you a free Path of Asura to your guild city, which is highly worth it. (this is like a quick travel option from anywhere in the world to your City. Like a hearthstone)

Barracks
Guard Captain: provides transport to all three border kingdoms (One issue has always existed for the cities. Once you go, it is difficult to get back to anywhere unless you use your Home City Path of Asura. Now, you can travel to any major zone...awesome)

Temple:
revamped, tables around the inside, and a small crowd in the center (Some pictures will follow of this. Makes it look populated)

Keep(only tested tier 3 by a player)
Only two sets of stairs going up instead of 4 (more for siege purposes)

Old Tarantia Wagoneer inside (this is the major hub city in AoC, so quick transport rocks)

Armorsmith, Weaponsmith, barracks:
Added more walling around them (i think =p) they're now more fitting with the rest of the tier 3 buildings (sieges)

Trade post:

Crate of potions vendor added

Pet vendor added [TIER 3] (This is a new feature for patch 1.05 ..social pets. Again, an awesome addon)

Khemi and Conarch wagoneers outside [TIER 3] (These are quest hubs, so more fast travel to get to the action)

Beggar which provides wisdom buff if donated to. (hehe...funny)

Whore which can provide good or bad buffs. (-2 constitution = tired, Tingly= 10 OOC mana regen) (How naughty is THAT. Sounds like a Fable thing)

Library
bookcases added

Gates
gates will remain open if clicked on, until you click them again

City
various NPCs roam the city, beggars, dogs, guards, snakes

There is a huge call for the citites to look "real", and for them to be useful. I do not travel to mine, as I have no reason. Now, I do. I can go to my city, do some resource hunting, then head to a major quest hub, etc.

This is pure win for the Guild City!

Here is a photo album showing some of these changes.

This I just cannot wait for...lets get this rolling folks.

Ok...later!