If any Horror Survival (HS) game has tried to advance it's own genre, it is Resident Evil.
For the longest time, each HS title has kept a locked camera perspective or a combat system that sucked beyond all get out.
Silent Hill, Alone in the Dark and the original RE's all had systems in place to make you wish that you could throw your controller out the window.
I cannot count how many times I have screamed at my screen as I died another cheap death.
Then RE4 came along. With a new angle for the camera (behind the shoulders) and a combat system that was more forgiving with tons of ammo and health all around. The control of how you lived or died was handed back to the player.
Throw in an RPG like system of upgrades and ability to buy the stuff you could not find...RE4 is truly a new age in HS gaming.
Thanks to RE4, we got Deadspace, which has proven that a Western influenced HS title can work, and quite well. Using the same formula of RPG style upgrades, better camera control, and less of the "cheap" deaths due to sneaks, etc., the genre is coming pretty far.
Silent Hill tried to fix their game with the last release, Homecoming, with full visual controls to allow you to see all around you, and combat that worked...most of the time.
Alone in the Dark also tried some new formulas (but still kept locked camera's, and the combat is slightly wonky to be almost buggy).
RE4 still wins hands down.
Now we have Resident Evil 5. In comparison, it holds a lot of the "in the moment" style of action like Deadspace. What this means is that you do not have a pause to get an item type of gameplay that most HS titles still cling to.
Released this week for XBL and PS3, the demo gives an idea of the hectic "OMG" moments that a real person would be dealing with as they try to survive being attacked by these new forms of "zombies".
And it has been frustrating as you play the demo.
For the player who is use to fast turns in 3rd person like Gears of War...it is not here. Standardized controls like Left Trigger, Right Trigger, reloads, etc...not here.
RE5 went with it's own control scheme which can be frustrating, but also manageable if you PRACTICE.
This is what I had to do with RE4 and their unusual scheme. Same for RE5.
After several play throughs, I found one scheme that worked for me.
But, then comes the Inventory system. This is definitely something Deadspace did right.
In Deadspace you could assign weapons to slots. Then using the D-Pad, select weapons as needed (for instant switching). Then all of the "heals" could be put in one spot for instant access.
RE5, everything is wherever you put it, and you need to align items as you get them for easier access. That or be prepared to die horribly and many times.
The issue is the menu screen comes up with a press of the Y button (on the 360). Then you use DPad or the Analog stick to move to an item. Then hit A to bring up a menu to Equip, Give or Throw away that item.
So, basically, we have 3 steps...Y, A, A to open, select and equip.
BAD!!!!
Think of heals. Y to open the menu, find the item (lets say you picked up an herb earlier, and it just went into the menu, so you do not know where it will be), move to that item, hit A, "USE?"..YESSSSSSSSSSSSSSSSS....hit A......OMG, I am dead!
Frustration ensues.
So, as I played, I experimented with some options.
A unique aspect to the game is the AI driven partner. In this game, your partner is not some whiny girl you have to save...nope, this is some badass mama (who is HOT also...yum), that can also be controlled by another player...
She is a good shot, and heals you when needed.
So started the test. I would give her specific ammo. So she got all the handgun ammo, except maybe one or two loads for me. I took all the machine gun and rifle ammo.
I then started to give her all the herbs (which you can take back at anytime you have a breather).
But, there is no doubt that as a healbot, she proved very effecient. As long as we stayed close, we were good.
Another aspect that you learn is using various "hotspots" to hold yourself in as you are taking out mobs. Like GoW, cover is important (though not used as well).
Several burned up and gutted buses proved to be life savers, as the mobs used the doorways to enter, funneling in single file for easy removal from my weapons.
Backing yourself into corners helped somewhat, yet also proved to be death tombs, so you had to be careful.
Tactically the game is actually proving to be fun after the intial "OMG these controls suck".
This game is definitely on the "MUST BUY" as we the family being RE fanatics, must have it. Even with the frustrations (which seems to be a keyword when you associate Horror Survival with gaming...) I think the gorgeous graphics, and tense world of this lastest outing will be awesome.
I am sure the main game will give you more time to learn the in's and out's first, as the demo really throws a TON of stuff at you...difficult for sure. But, satisfying when you beat the level.
Just gotta learn those controls...ARGH!
The Simple...yet complex discussion about Guild Wars 2, Simple Complexities: The GUILD and more.
Showing posts with label Silent Hill. Show all posts
Showing posts with label Silent Hill. Show all posts
Wednesday, January 28, 2009
Sunday, December 28, 2008
Weekend gaming wrapup
And a quick hello.
I have returned from some time off, and boy, lots of cool stuff going on.
First off, for Christmas, I got the very fun Infinite Undiscovery for the 360. While not being a killer title for critics, it did have some overall good reviews.
It has some issues like really bad voice acting, yet it DOES have a good story for playthrough. And as combat and mechanics go, it is an excellent RPG with fast paced realtime sword and magic play (you cannot even pause for health, etc.), and a minor crafting system that gets the job done.
Puzzles require some thinking, and overall visually it looks great and the controls are spot on.
Not bad for Square Enix first major exclusive 360 outing.
Also, since Christmas vacation started, Silent Hill finally came to an end. With a VERY frustrating end boss (thanks Danshir, you were not kidding) and getting the crappy ending (I think there were a total of 5 different endings...), I was not pleased at the outcome.
Lets just say, be a good person within the game and keep a moral center...prepare for a not too happy ending. I do not get that, and overall was ticked off. I took it back over holidays to sell. Figure thanks to the youtube generation, I feel no need to play though again for my endings, and instead watched the videos online.
But, thanks to Silent Hill being done, we moved on to Deadspace. Some things of note.
The game is VERY fun. You gain more ways to take control of the situation with various sci-fi like items (for example, using a Stasis module to slow down time to kill off creatures is quite satisfying). Puzzles are good and again another visual treat here. EA really went all out to make a new IP, and this is very impressive.
But, with that comment, let me say...whoever keeps calling this the "Scariest" game, really does not know horror.
The creepy factor is top notch, but it is more like Doom, in that it goes for the cheap scares, droppping stuff on you, things coming to life in front of you and jumping in your face.
But, there is no doubt, that along with Resident Evil and Silent Hill, this new franchise goes on my list.
This only leaves Alone in the Dark, for horror games, so, it also goes on my list to buy soon.
This past weekend saw the launch of Fusionfall. For Christmas, my son got a PC for learning to type and what not...but, also we plan to play a few games together.
Basically the Cartoon Network universe is setup for an MMO.
Install was easy, character creation wortked quite well, and in no time, my son was in and rocking.
Visually, I was impressed that a browser based game could look this good. The animations were well done, and the use of various characters who were quite recognizable, equals a better MMO than most of the available titles in the genre.
I will probably join him to play this. We will be setting up Xfire on his system to do voice also. More on this as we progress.
As for Tabula Rasa, I am still on hiatus. But, I plan to get my son up to speed, and may start a new character there. But, I am unsure if I will continue my main. The game really does start to get more boring as you progress, and I have just not felt inclined to log in. And with so many great single player games, I may just say goodbye to TR.
Otherwise, the holiday has been "Movie Madness" here, with Hellboy 2, The Dark Knight, Resident Evil (the new CGI movie, which for what they have done, is not too shabby), Hancock and tons of Netflix to watch, truly some great stuff...I have enjoyed all of these so far..and more to come.
And of course, the Doctor Who Christmas Special broadcast this past week, and that is queued up to watch soon.
Anyways, I hope everyone had a good Holiday, and will be talking at you soon..
Cheers
I have returned from some time off, and boy, lots of cool stuff going on.
First off, for Christmas, I got the very fun Infinite Undiscovery for the 360. While not being a killer title for critics, it did have some overall good reviews.
It has some issues like really bad voice acting, yet it DOES have a good story for playthrough. And as combat and mechanics go, it is an excellent RPG with fast paced realtime sword and magic play (you cannot even pause for health, etc.), and a minor crafting system that gets the job done.
Puzzles require some thinking, and overall visually it looks great and the controls are spot on.
Not bad for Square Enix first major exclusive 360 outing.
Also, since Christmas vacation started, Silent Hill finally came to an end. With a VERY frustrating end boss (thanks Danshir, you were not kidding) and getting the crappy ending (I think there were a total of 5 different endings...), I was not pleased at the outcome.
Lets just say, be a good person within the game and keep a moral center...prepare for a not too happy ending. I do not get that, and overall was ticked off. I took it back over holidays to sell. Figure thanks to the youtube generation, I feel no need to play though again for my endings, and instead watched the videos online.
But, thanks to Silent Hill being done, we moved on to Deadspace. Some things of note.
The game is VERY fun. You gain more ways to take control of the situation with various sci-fi like items (for example, using a Stasis module to slow down time to kill off creatures is quite satisfying). Puzzles are good and again another visual treat here. EA really went all out to make a new IP, and this is very impressive.
But, with that comment, let me say...whoever keeps calling this the "Scariest" game, really does not know horror.
The creepy factor is top notch, but it is more like Doom, in that it goes for the cheap scares, droppping stuff on you, things coming to life in front of you and jumping in your face.
But, there is no doubt, that along with Resident Evil and Silent Hill, this new franchise goes on my list.
This only leaves Alone in the Dark, for horror games, so, it also goes on my list to buy soon.
This past weekend saw the launch of Fusionfall. For Christmas, my son got a PC for learning to type and what not...but, also we plan to play a few games together.
Basically the Cartoon Network universe is setup for an MMO.
Install was easy, character creation wortked quite well, and in no time, my son was in and rocking.
Visually, I was impressed that a browser based game could look this good. The animations were well done, and the use of various characters who were quite recognizable, equals a better MMO than most of the available titles in the genre.
I will probably join him to play this. We will be setting up Xfire on his system to do voice also. More on this as we progress.
As for Tabula Rasa, I am still on hiatus. But, I plan to get my son up to speed, and may start a new character there. But, I am unsure if I will continue my main. The game really does start to get more boring as you progress, and I have just not felt inclined to log in. And with so many great single player games, I may just say goodbye to TR.
Otherwise, the holiday has been "Movie Madness" here, with Hellboy 2, The Dark Knight, Resident Evil (the new CGI movie, which for what they have done, is not too shabby), Hancock and tons of Netflix to watch, truly some great stuff...I have enjoyed all of these so far..and more to come.
And of course, the Doctor Who Christmas Special broadcast this past week, and that is queued up to watch soon.
Anyways, I hope everyone had a good Holiday, and will be talking at you soon..
Cheers
Tuesday, December 23, 2008
Tabula Rasa - Post 20 blues
And so it came to pass....
Level 20 is here. And I am forlorn.
I am not compelled to login right now. I have a mission that I am working through (Tocastra Prison...something like that), and basically, it is brutal.
But, also, I hit that wall that always comes at level 20. The compelling need to go on starts to waver.
I start to think "Why should I even play?". The game will end in February. There is still not that many people on to form any friendships with or start any groups. I never have enough time to do these big dungeon runs like Tocastra.
And of course...the grind. It felt harsh for level 19, what will the next 10 levels be like? And if I do not finish the particular mission, I am pretty much stuck in progressing the story.
And why progress. There is not an outcome?
This makes me think of how Star Wars will be with it's Bioware'd story focus, Will the game end with chapters? Will it be like Guild Wars where there is a story with a beginning and end (which I love).
I have enjoyed Tabula Rasa though, but it is not the game to end all games for me. It never pulls you in fully. But, mechanically it is sound with some awesome crafting that I got excited to do all the time as I leveled. And the capability to progress solo even though the spawns were ridiculous..well, that was important.
I wonder how TR would have been with Henchmen?
Anyways. I am sure it is the lull before the holidays. I have quite a bit of work (when it rains it pours. Year end is my big money maker...even when the economy is down...how awesome is that?)...and I am not keeping regular hours, so morning game time will be small for a bit. Evenings are filled with Silent Hill, where I have progressed enough that I think I am almost at the end. And then I have Dead Space waiting for me (the wife is really excited over that one...), plus some movies will be making their way to me for Christmas..
Yea...gonna be crazy. Anyways, I will be off for a day or two for the Holidays..
Wish you and yours the best...
Cheers
Level 20 is here. And I am forlorn.
I am not compelled to login right now. I have a mission that I am working through (Tocastra Prison...something like that), and basically, it is brutal.
But, also, I hit that wall that always comes at level 20. The compelling need to go on starts to waver.
I start to think "Why should I even play?". The game will end in February. There is still not that many people on to form any friendships with or start any groups. I never have enough time to do these big dungeon runs like Tocastra.
And of course...the grind. It felt harsh for level 19, what will the next 10 levels be like? And if I do not finish the particular mission, I am pretty much stuck in progressing the story.
And why progress. There is not an outcome?
This makes me think of how Star Wars will be with it's Bioware'd story focus, Will the game end with chapters? Will it be like Guild Wars where there is a story with a beginning and end (which I love).
I have enjoyed Tabula Rasa though, but it is not the game to end all games for me. It never pulls you in fully. But, mechanically it is sound with some awesome crafting that I got excited to do all the time as I leveled. And the capability to progress solo even though the spawns were ridiculous..well, that was important.
I wonder how TR would have been with Henchmen?
Anyways. I am sure it is the lull before the holidays. I have quite a bit of work (when it rains it pours. Year end is my big money maker...even when the economy is down...how awesome is that?)...and I am not keeping regular hours, so morning game time will be small for a bit. Evenings are filled with Silent Hill, where I have progressed enough that I think I am almost at the end. And then I have Dead Space waiting for me (the wife is really excited over that one...), plus some movies will be making their way to me for Christmas..
Yea...gonna be crazy. Anyways, I will be off for a day or two for the Holidays..
Wish you and yours the best...
Cheers
Sunday, December 21, 2008
Weekend gaming wrapup
Besides working my butt off transferring several websites to a new server, I also worked on some game time.
Right now, my main focus has been Tabula Rasa and Silent Hill.
Silent Hill has gotten even more difficult, and this is just on normal. The problem arises from the minimalistic approach to heals and ammo.
I have went into two boss fights now with no weapons to speak of but a crowbar and a knife....lol.
Frustration ensued. Yet, the compelling playstyle, and the ability to learn the methods of the boss attacks, well that has been a console game staple for years.
And it makes for some fun as you try to continue on...no matter how many controllers you break.
The story has started to come together, and I have left my sleepy town, and entered Silent Hill proper (and as anyone who has played the series knows, I have progressed to near the end, and the true meaning of what has happened is taking shape.)
Tabula Rasa has me almost level 20 (about 3/4 of the way in). Just this morning I went on a base takeover with several people...which to my surprise are starting to show up.
The game is offically free at this time. Anyone can sign up and play and download the game as well.
More info here.
I may reach my goal before the 26th, and that would be excellent, and the right step to getting to max level before closure.
More people on should help with the issues of mass spawns.
The funniest thing I have seen so far came up yesterday when everyone has decided that they will never play another NCSoft game.
There is no doubt that NCSoft is going to take it on the chin...hard.
But, that was not the funny part. The funny part is how many believe Darkfall will be the most innovative game to date, and that it will be the next MMO they play.
I am amazed at how many think DF's setup is a good idea.
Time will tell on that one...but, I know I would rather gouge my eyes out before touching that game.
In my web travels, I stepped into Tobolds Sunday Thread real quick to read topics. And it still seems that some believe Age of Conan will close within the year.
If a company can run a game free for several years, how is AoC not a success in even pulling in 100k for them?
If a company like Turbine can continue to run DDO, or SOE can continue to run...well, all their games, how is it that AoC is a target for fail?
Some things that fascinate me are
1. They just announced a D20 PnP RPG for AoC
2. As well, a strategy RTS styled boardgame is being released
3. A movie is still on track for 2010. I think the game will be finished by then as well.
4. Development still exists (however small) for an Xbox release.
Finally, the consensus has been that the game has done a complete 180 since launch for stability and content...with more coming by the end of December, early January.
The game is available through Steam, Direct 2 Drive, and on sale in various Brick and Mortars (a note of 9.99 was stated at Target).
Finally, the European audience seems to be much larger for Conan than the US.
The hatred seems to be inline for Funcom just like an NGE type of attitude, and it confuses me.
People scream "A game needs 6 months to get it's footing", but no one is willing to give the game that time.
I am still of the mind that AoC has more potential than some of the wannabe's out there.
But, I guess time will tell.
With comics, book reprints, board and PnP games, movies, and the game constantly bveing worked on, I am not of the mind to write it off like a Tabula Rasa or Auto Assault or even an AC2.
Well, back to the grind. Holidays are around the corner, and uh...I am NOT done shopping...argh! (long story)...but, I did get the house gift (which the wife and I do every year). This year, we have replaced the Refrigerator...woot. Nice sleek black model coming tomorrow.
Anyways, cheers to you and yours, as we all enjoy the season..
Later!
Right now, my main focus has been Tabula Rasa and Silent Hill.
Silent Hill has gotten even more difficult, and this is just on normal. The problem arises from the minimalistic approach to heals and ammo.
I have went into two boss fights now with no weapons to speak of but a crowbar and a knife....lol.
Frustration ensued. Yet, the compelling playstyle, and the ability to learn the methods of the boss attacks, well that has been a console game staple for years.
And it makes for some fun as you try to continue on...no matter how many controllers you break.
The story has started to come together, and I have left my sleepy town, and entered Silent Hill proper (and as anyone who has played the series knows, I have progressed to near the end, and the true meaning of what has happened is taking shape.)
Tabula Rasa has me almost level 20 (about 3/4 of the way in). Just this morning I went on a base takeover with several people...which to my surprise are starting to show up.
The game is offically free at this time. Anyone can sign up and play and download the game as well.
More info here.
I may reach my goal before the 26th, and that would be excellent, and the right step to getting to max level before closure.
More people on should help with the issues of mass spawns.
The funniest thing I have seen so far came up yesterday when everyone has decided that they will never play another NCSoft game.
There is no doubt that NCSoft is going to take it on the chin...hard.
But, that was not the funny part. The funny part is how many believe Darkfall will be the most innovative game to date, and that it will be the next MMO they play.
I am amazed at how many think DF's setup is a good idea.
Time will tell on that one...but, I know I would rather gouge my eyes out before touching that game.
In my web travels, I stepped into Tobolds Sunday Thread real quick to read topics. And it still seems that some believe Age of Conan will close within the year.
If a company can run a game free for several years, how is AoC not a success in even pulling in 100k for them?
If a company like Turbine can continue to run DDO, or SOE can continue to run...well, all their games, how is it that AoC is a target for fail?
Some things that fascinate me are
1. They just announced a D20 PnP RPG for AoC
2. As well, a strategy RTS styled boardgame is being released
3. A movie is still on track for 2010. I think the game will be finished by then as well.
4. Development still exists (however small) for an Xbox release.
Finally, the consensus has been that the game has done a complete 180 since launch for stability and content...with more coming by the end of December, early January.
The game is available through Steam, Direct 2 Drive, and on sale in various Brick and Mortars (a note of 9.99 was stated at Target).
Finally, the European audience seems to be much larger for Conan than the US.
The hatred seems to be inline for Funcom just like an NGE type of attitude, and it confuses me.
People scream "A game needs 6 months to get it's footing", but no one is willing to give the game that time.
I am still of the mind that AoC has more potential than some of the wannabe's out there.
But, I guess time will tell.
With comics, book reprints, board and PnP games, movies, and the game constantly bveing worked on, I am not of the mind to write it off like a Tabula Rasa or Auto Assault or even an AC2.
Well, back to the grind. Holidays are around the corner, and uh...I am NOT done shopping...argh! (long story)...but, I did get the house gift (which the wife and I do every year). This year, we have replaced the Refrigerator...woot. Nice sleek black model coming tomorrow.
Anyways, cheers to you and yours, as we all enjoy the season..
Later!
Tuesday, December 16, 2008
PS3, Silent Hill and Tabula Rasa
So, in case anyone has missed this little bit.
The Playstation 3 is dead. The games available (major exclusives like Little Big Planet and Valkyrie Profile) are selling dismally.
Sony as a whole does not understand it's market by promoting Video Downloads instead of the Blu-Ray player.
The Home network, while a cool concept, is just Second Life, except it has been hacked already while live.
I think we can at this point declare the Wii the winner of the casual market and Xbox 360 the winner of the hardcore gamer.
Seems the PS3 does not fit any "niche" or cannot find it's footing...
I almost bought a PS3. I am glad I did not, and decided to wait.
Patience is a virtue indeed.
Silent Hill: Homecoming - OMG, how hard is this game?
The combat is very unforgiving, and, as has been noted, westernized.
Meaning (besides development being given to a western company) you have full control of the main character. The strange camera angles are gone, and you have full visual acuity around you.
Yet at the same time, the AI is more brutal. Situations more dangerous.
Each creature has a special guard like ability or attack. You must learn these moves, or else suffer horribly.
First aid drinks and heal kits are few and far between. And the boss fights are next to impossible to avoid damage.
Weapons are always limited so far. Guns are a "Only use if you must" item, due to ammo situations. Some creatures are even somewhat immune to bullets.
The first time you are attacked by any creature you have never seen, be prepared to reload your save. They attack swiftly, and smartly.
Speaking of saves, ARGH, too few to speak of.
Yet, the creepy factor is high, the story intriguing and combat is fun, though fraught with controller throwing moments. I have not felt like this since Ninja Gaiden on xbox.
I beat that sucker though and felt the wave of victory wash over me, so I must persist here as well.
Tabula Rasa has become my morning game. Perfect, since no one is on at any time, but hopefully that will change.
For now I can just run around, try to complete quests or missions, and finish the zone.
My calculation is to be level 20 by the time the 26th comes around. Then my next focus will be to get to level 40 by the end of January. But, if I reach 35, I should still be ok to try and hit 50 by the end of February.
I am not worried if I do not, but it would be cool to max just one character in any MMO besides Guild Wars.
Not much to report here, except that I continue to find ways to complete missions even though the spawn rates are nasty. The Divide is still quite the pain. I can only imagine what the next area will bring.
Anyways, looks like I have my hands busy, and will hopefully be able to get to my Xfire charts by the end of the week (that is proving to be fun to watch...especially with the RMT announcement for EQ2...seems some drop is occuring. Will this be a trend? Some sure are miffed about it...)
The Playstation 3 is dead. The games available (major exclusives like Little Big Planet and Valkyrie Profile) are selling dismally.
Sony as a whole does not understand it's market by promoting Video Downloads instead of the Blu-Ray player.
The Home network, while a cool concept, is just Second Life, except it has been hacked already while live.
I think we can at this point declare the Wii the winner of the casual market and Xbox 360 the winner of the hardcore gamer.
Seems the PS3 does not fit any "niche" or cannot find it's footing...
I almost bought a PS3. I am glad I did not, and decided to wait.
Patience is a virtue indeed.
Silent Hill: Homecoming - OMG, how hard is this game?
The combat is very unforgiving, and, as has been noted, westernized.
Meaning (besides development being given to a western company) you have full control of the main character. The strange camera angles are gone, and you have full visual acuity around you.
Yet at the same time, the AI is more brutal. Situations more dangerous.
Each creature has a special guard like ability or attack. You must learn these moves, or else suffer horribly.
First aid drinks and heal kits are few and far between. And the boss fights are next to impossible to avoid damage.
Weapons are always limited so far. Guns are a "Only use if you must" item, due to ammo situations. Some creatures are even somewhat immune to bullets.
The first time you are attacked by any creature you have never seen, be prepared to reload your save. They attack swiftly, and smartly.
Speaking of saves, ARGH, too few to speak of.
Yet, the creepy factor is high, the story intriguing and combat is fun, though fraught with controller throwing moments. I have not felt like this since Ninja Gaiden on xbox.
I beat that sucker though and felt the wave of victory wash over me, so I must persist here as well.
Tabula Rasa has become my morning game. Perfect, since no one is on at any time, but hopefully that will change.
For now I can just run around, try to complete quests or missions, and finish the zone.
My calculation is to be level 20 by the time the 26th comes around. Then my next focus will be to get to level 40 by the end of January. But, if I reach 35, I should still be ok to try and hit 50 by the end of February.
I am not worried if I do not, but it would be cool to max just one character in any MMO besides Guild Wars.
Not much to report here, except that I continue to find ways to complete missions even though the spawn rates are nasty. The Divide is still quite the pain. I can only imagine what the next area will bring.
Anyways, looks like I have my hands busy, and will hopefully be able to get to my Xfire charts by the end of the week (that is proving to be fun to watch...especially with the RMT announcement for EQ2...seems some drop is occuring. Will this be a trend? Some sure are miffed about it...)
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