Showing posts with label Console. Show all posts
Showing posts with label Console. Show all posts

Wednesday, January 28, 2009

Resident Evil 5 - An exercise in adding realism

If any Horror Survival (HS) game has tried to advance it's own genre, it is Resident Evil.

For the longest time, each HS title has kept a locked camera perspective or a combat system that sucked beyond all get out.
Silent Hill, Alone in the Dark and the original RE's all had systems in place to make you wish that you could throw your controller out the window.
I cannot count how many times I have screamed at my screen as I died another cheap death.

Then RE4 came along. With a new angle for the camera (behind the shoulders) and a combat system that was more forgiving with tons of ammo and health all around. The control of how you lived or died was handed back to the player.
Throw in an RPG like system of upgrades and ability to buy the stuff you could not find...RE4 is truly a new age in HS gaming.
Thanks to RE4, we got Deadspace, which has proven that a Western influenced HS title can work, and quite well. Using the same formula of RPG style upgrades, better camera control, and less of the "cheap" deaths due to sneaks, etc., the genre is coming pretty far.
Silent Hill tried to fix their game with the last release, Homecoming, with full visual controls to allow you to see all around you, and combat that worked...most of the time.
Alone in the Dark also tried some new formulas (but still kept locked camera's, and the combat is slightly wonky to be almost buggy).

RE4 still wins hands down.

Now we have Resident Evil 5. In comparison, it holds a lot of the "in the moment" style of action like Deadspace. What this means is that you do not have a pause to get an item type of gameplay that most HS titles still cling to.

Released this week for XBL and PS3, the demo gives an idea of the hectic "OMG" moments that a real person would be dealing with as they try to survive being attacked by these new forms of "zombies".
And it has been frustrating as you play the demo.
For the player who is use to fast turns in 3rd person like Gears of War...it is not here. Standardized controls like Left Trigger, Right Trigger, reloads, etc...not here.
RE5 went with it's own control scheme which can be frustrating, but also manageable if you PRACTICE.

This is what I had to do with RE4 and their unusual scheme. Same for RE5.

After several play throughs, I found one scheme that worked for me.

But, then comes the Inventory system. This is definitely something Deadspace did right.
In Deadspace you could assign weapons to slots. Then using the D-Pad, select weapons as needed (for instant switching). Then all of the "heals" could be put in one spot for instant access.
RE5, everything is wherever you put it, and you need to align items as you get them for easier access. That or be prepared to die horribly and many times.
The issue is the menu screen comes up with a press of the Y button (on the 360). Then you use DPad or the Analog stick to move to an item. Then hit A to bring up a menu to Equip, Give or Throw away that item.
So, basically, we have 3 steps...Y, A, A to open, select and equip.

BAD!!!!

Think of heals. Y to open the menu, find the item (lets say you picked up an herb earlier, and it just went into the menu, so you do not know where it will be), move to that item, hit A, "USE?"..YESSSSSSSSSSSSSSSSS....hit A......OMG, I am dead!

Frustration ensues.

So, as I played, I experimented with some options.

A unique aspect to the game is the AI driven partner. In this game, your partner is not some whiny girl you have to save...nope, this is some badass mama (who is HOT also...yum), that can also be controlled by another player...
She is a good shot, and heals you when needed.

So started the test. I would give her specific ammo. So she got all the handgun ammo, except maybe one or two loads for me. I took all the machine gun and rifle ammo.
I then started to give her all the herbs (which you can take back at anytime you have a breather).

But, there is no doubt that as a healbot, she proved very effecient. As long as we stayed close, we were good.

Another aspect that you learn is using various "hotspots" to hold yourself in as you are taking out mobs. Like GoW, cover is important (though not used as well).
Several burned up and gutted buses proved to be life savers, as the mobs used the doorways to enter, funneling in single file for easy removal from my weapons.
Backing yourself into corners helped somewhat, yet also proved to be death tombs, so you had to be careful.
Tactically the game is actually proving to be fun after the intial "OMG these controls suck".

This game is definitely on the "MUST BUY" as we the family being RE fanatics, must have it. Even with the frustrations (which seems to be a keyword when you associate Horror Survival with gaming...) I think the gorgeous graphics, and tense world of this lastest outing will be awesome.

I am sure the main game will give you more time to learn the in's and out's first, as the demo really throws a TON of stuff at you...difficult for sure. But, satisfying when you beat the level.

Just gotta learn those controls...ARGH!

Wednesday, December 3, 2008

The Witcher - Official Xbox 360 and PS3 trailer

The announcement is official. A redo of the Wticher for consoles. Available in autumn of 2009.

I WILL be buying this...

Enjoy the vid

Wednesday, November 5, 2008

Is console more expensive than PC?

Hudson posted this comment on one of my blog posts....

"I realized console games get boring and cost too much money"

So, I have tried to figure this out in respects to play time, play style, and overall costs involved.

Lets look at a few items that sat in the back of my mind...

It is a known issue that console games are shorter in time span than most online games or even some PC games (due to high productions with cut scenes, voice over work, etc...). So, this is a toss up. I usually get a better story than an MMO (a sore point for MMO's right now..."Story? What story?" is more like it) and better production (awesome intros, in between cutscenes).

This is a tie...

If I do not like a console game, I can at least return it for some credit toward another game (and if I wait for a sale within the first month, I can get a bonus 10-20% upgrade on that trade in).
Also, I can rent a game for my console for a monthly fee through Gamefly.
Try to do that with a PC game?

Console Wins!

But, here is the number one reason I think console games work.

Bugs.

Meaning less prevalent in console titles (though not gone by any measure), but the fact you can "put in the game" and have it work. This is to me a better value.

Also, throw in the fact that video cards cost almost as much as an Xbox 360 Arcade right now, the cost to run the game is exponentially lower.

PC's also run the risk of incompatibility issues which cause more bugs than is normal.

It is hard to say why some may like PC games compared to Console games, but I would argue cost is not one of them.

Monday, November 3, 2008

Fallout 3 - Nicely innovative...yet..

Too MUCH talking...

Talk, talk, ask questions, talk some more...go find this person, talk some more..

Can we discuss balance of fun stuff, and the talking please?

Ok...it still is quite cool. But, Oblivion seemed to keep me entertained more for longer periods..

(Must be that Sci-Fi/ Fantasy thing again..)

There is no doubt the game is good though...so more, as I decide to write about it (and PS: get the console version, as the PC version and DRM is a mess...)