The Dare...
Play a game that is fun to you, even though the company does not care about it's product and then watch as servers dwindle and die as said company continues to degrade the client..
The Truth?
Funcom has a lack of skill and intelligence to truly run a full fledged AAA MMO product without degrading the performance, playability and add content on a timely manner...that it makes it truly unbearable to give the company another red cent.
Lets take a step back in time, and see where this all started for Age of Conan's downfall.
In June of this year a new content patch was applied. Also known as the gear revamp, this patch changed the systems of how gear related to attacks, magic, etc. In so many words, the gear mattered now.
Before the gear had an issue of using numbers that were less than intuitive. But, this also led to a system that skill was more important over the numbers, that people could actually wear basic armor pieces and be good at combat and actually survive combat.
People were torn over this update, but it did make a difference in how the gear looked in relation to stats. They made sense. A new gear reliance game was born.
At this time new content was introduced. New dungeons, a new zone. Life was looking up.
Funcom then introduced the return trial for launch players. The servers loaded up. New stuff to do. Quest progression versus leveling was well done now. People were pleased with the changes taking place.
Age of Conan went to the upper 20's on Xfire. Life was looking up.
Then began the balancing act.
From July and on, Funcom started a MAJOR revamp of the classes in Age of Conan. Melee took some hits as their capabilities were diminished. Casters were spiked to be more powerful and even sometimes harder to kill.
A disconnect took place over the issue of Stamina versus Mana (Stamina runs out for Melee for running AND combat, yet only running for Casters...and as well, the amount of Mana used is less to a degree than the relation of stamina for a melee class...it is complicated to say the least), and people started to complain. The game had a new name by many ... "Age of Casters".
This is normal for most MMO's though. Some class becomes favorited and it sees a balance shift...but not a whole STYLE of gameplay.
But, then time went on in the revamps, and nothing was done for classes (Assassins receive no revamp) and certain classes were gimped even more (Barbarians...the mainstay of Conan).
Then the issues started.
Each patch would break something for no reason. Guild cities now had a bug where if you entered and stayed for a bit, goodbye ALL sound in the game, forcing a relog.
Bizarre issues like hair changing color while zoning, turning the players body gray after certain knockdowns in certain zones...the list goes on and on.
And each patch got worse. Life was looking...down.
The worst part is during this whole time...ZERO content was added. Thus endgame suffered, and nothing was taking place to create things to do. It took almost 4 months before anything new would be added.
What would we get with that new update? They add a 6 man dungeon. That is all. (They did add a Halloween event, which will be removed within the next two weeks...so, if you wish to count quests that can be completed in 1-2 hours...cool).
But, with the content patch, we get NEW bugs. Blocked quests, mitigation in raid issues, new memory leaks, the return of the dreaded RED BAR lag spike that had been missing since the beginning of patch 1.05...the list goes on AGAIN.
Thus, this is where we are at. Two hot fixes are in and yet, some of the issues still exist...as well as old issues that have not been fixed.
The client degrades and Funcom sees the outcome (at least I can as many others do). Xfire has a dip into the low 60's and over the weekend bombed into the 70's. The first time ever.
Raids are taking a decline in how many are taking place. Grouping takes hours to get together. The Trader suffers as certain products become over priced and others take a dive as the player cannot get rid of it. Certain items flooding the market coming from people running the same content over and over.
Emptying servers overall is Funcom's reward.
So...Truth or Dare: Would you play a game where the company who runs the game continues to ruin the experience, creates a dwindling population with empty servers and hits a long running game with bugs that creates a game environment where you are more scared to run the client and log in than just load up another game title instead..
You decide!