I messed around with the crafting system yesterday. I just wanted to note that what we have here is actually a fun and simple crafting game.
You have several steps to working with crafting.
You either can break down junk equipment for items called mimeomechs.
You can rip modules off weapons to reuse (example, higher damage mods or modifiers for attributes)
You can re-add modules to weapons and armor.
You need the mimeomechs to rip the modules or add them again. Each weapon and armor piece has a possible 4 slots for upgrades. You can pull one upgrade and add a new one in it's place, etc.
If an item has 2 slots filled, you can add 2 more modules.
Total control over how you wish your items to be.
So, if I am focused say on more armor and regen of health...no prob. I can rip what I need off lower grade equipment and add it to new equipment.
This is all I know so far. According to the TR wiki I can also eventually fabricate items.
I do not need to spend money on points for crafting or get my skill up, etc. It just works right out of the box. Reminds me of being very Diablo in the sense of adding and removing items.
I would like to see another game use this craft system.
Quite fun, and easy without taking my game time away. Finally a craft system I like, and it is going away...