It is official. AoC has become the first game with the highest level character of any MMO I have played, exceeding LOTRO (45) WoW (52) and EQ2 (58).
Amatheon, my main, has reached level 60!! (fanfare and a cheer!)
Having finished some quests in the Eiglophian Mountains. He has now entered Ymirs Pass.
Several unique quests here, with of course a finale that is totally freakin cool! (I can't believe I am stooping to teenage talk to implore upon you, my audience, the magnitude of the finale...ah well, to be or not to be eh?)
First up, a strange swamp dweller has been trapped by the humans here. He resides in a cage, and states he is pain. He does not actually seem "evil"...I, of course, offer to help.
In my travels, I happen upon a camp, and tied to a tree, a poor warrior woman is in the last throes of life. I plan to avenge her suffering...
I am unsure of what dangers lie within this construct. But, it sure does make for one kickass screenshot........POSE!
Anyways, upon reaching level 60, I return home to don some new armor that has been waiting for me...snazzy.
A few quick notes about patch 1.04.
After a few issues needing some quick hotfixes before the weekend, the patch is in full swing.
The global chat has been wild with discussion of the new loot tables. A major boon, this offering has fixed a quibble about tons of junk "white" weapons and armor filling up bags. Now we get cool little stackable baubles.
The next fix is an update to standard equipment. Better stats for example, and some items with new looks for more variety.
Most chests will drop killer green items, and I had more jeweled chests (I had 2 drop last night for example) dropping some awesome blues.
Some of the new changes are being listed on the YG database site, which tracks all items in game.
The Royal Soldier Hauberk is one that has changed for the better. Look below on the page and you will see a tab called "Item History", which shows improved enhancements to stats and armor.
Changes have been done to many aspects of the game. From simple things like timers for food and buffs listed under icons to changes in the visual quality of trees (pine trees for example had more realistic pines).
Class changes have taken place, with the largest change in the one who needed it the most, the Dark Templar. This is probably the most unique class and fun to play, thanks to it's Vampiric like qualities and life and mana taps. As well, they are the perfect off tank (or could have been, and thanks to the patch are now). Oh, and Amatheon is one.
The fact that I was able to take on 2-3 mobs 2-3 levels higher than me sold me on this class big time.
More Voice Overs were added. Not sure how many, as I have only found one so far..
The leveling curve has pretty much been rectified. Some complaints of too much grinding was noted, but now thanks to the new content, 20-80 looks to be working well.
I have two characters who are lower level who I am taking through and they should be able to get a feel for this new questing system.
As more thoughts come up, I will post about them.
As a final note, the client does have the DX10 code in place, and is ready to be turned on once bugs are worked out on Testlive, so progress is going forward.
All I know is I am having a blast with my new playstyle and AoC is proving to be an admirable PvE game.
More screenies are coming soon..