Well, it was to eventually happen. I have hit a snag in the fun of Tabula Rasa. It deals with something that has been discussed before...
Now that I have entered the Divide, the mobs are not only more powerful, there is more of a variety. Due to various invulnerabilities, I must continue to switch weapons to attack, stay on heals, and run around like an idiot basically.
And not more than a few moments after you have cleared out that mob?
Here they come again!
So, where does this leave a game that the population is almost non-existent? Well, leaves me in a heap o' mess! No one is around in these zones. OUCH!
I am unsure of why the spawn rates continue to be set for a larger population. As well, this may have been the issue with the game when the servers were fuller. No mobs for missions, equals disgruntled players due to low spawn rates.
This game had really progressed though in fun and stability. But, this is what happens when a game is just a niche. Populations dwindle or are too small to deal with certain quests. Areas empty out, and players who start are left wondering why they even play.
This was argued in a previous post, as someone stated in comments "What is wrong with niche?"
This is what is wrong with niche....
Look at WAR, thanks to it's RvR bent, has empty zones, issues with getting groups for specific PQ's, etc. LOTRO with it's focus on forced grouping for specific storyline quests forces the player to find a guild...or else (and I have seen posts by players whose guild of course is too high level, and not wanting to go back to help the player). AoC thanks to it's high entry system needs leaves a large population not even willing to TRY the game due to worries of performance..DDO languishes with no grouping for earlier areas thanks to low populations.
This is why my argument still stands that 2009 may not be the best of years for MMO's thanks to such a large group of niche titles. They will be fun at first when everyone tries the game...then the game loses that luster. The new shiny if you will, will become dull. Literally.
I guess for now, TR needs to be put away (or I can just continue to grind small mobs...how fun is THAT?) until the January free play. I really can't wait to see this game full of people.
But, I sure do dread 2009 for this genre....