I have noted an upswing in posts regarding the monetization for the MMO genre.
The one post that started me thinking about this post is Tish Tosh. Specifically in his comments, he states...
"There’s certainly something to be said for finding a profitable niche and catering to it. The MMO market is oversaturated with $15/month monster hunts. "
Could it be that it is not so much that all of the MMO's are just copying each other mechanics wise, but instead, the player has to be selective?
We still are in a money crunch, so people will be careful where their money is spent. If a game has to be given up, then people will stick with a more populated MMO than even trying something new.
I really think the way MMO's charge for gameplay needs to be reviewed and modified. Think of the next MMO coming, Darkfall. If it is another 15 buck a month affair, do you really want to give up your WoW, EQ2, LOTRO, etc. for taking a chance on this title, especially if you really do not know what it is about? (Well, besides it being Vapor still...so ignore that part.).
Aion will offer a free "preview" of the game, but will 2 or 3 days be enough for you to say "Yea, I can throw out another 15 bucks here".
What if instead they offered a 10-15 hour a month gameplay session for 5 bucks? Would you think about them then?
What if the download was free, the first month was free, then you paid if you wanted to continue?
What are some other possible avenues?
There is no doubt, the 15 dollar deal has me really making tough decisions, and just saying "No" to MMO's right now...unless I get a deal or get to try it first.
How about you..?