Yesterday I left up a post about how people feel regarding the $15 monthly fee, and if it
1. Makes them decide on how many games to have in their subscription kennel due to the current economic crisis
2. If there are alternatives they would be interested in.
A few commenters agreed on the aspect of "Time limited" gaming, which could offer lower prices, and then limited hours to play. Anywhere from 10-15 hours a month I think is a feasible start.
Why is it that in Asian countries they can set the time limits, but in the Western countries, not so much.
Or maybe they do not want to? Who does not like a steady cash flow each month?
But, thanks to some shoddy work out there, some games do not deserve all that time to play them.
What I mean to say is, if Tabula Rasa had a 10 hour system, for say 5 bucks, imagine how many people would have jumped into that fray.
Another commenter suggested the pay once, pay never again (and not like Guild Wars). Along the lines of say...LOTRO, and the $199 fee.
I still have an issue with this one, as for myself, I could NEVER put that much time into the game to pay such a high fee.
Same with Hellgate.
I think this is why Hellgate bombed out as well. The price was too high. 5 bucks a month for the server access would have been a dream.
The pay once and never again deal was not a hit.
This may help developers get an initial influx of cash...but otherwise...forget it.
We never know if that game will last beyond 6 months, a year, so why pay out the nose all in one lump sum.
I still think of Tobold here, who paid the founders fee, or Tipa who paid the big ole fee for LOTRO, yet have put as much time into the game as a single player RPG...lol.
Guild Wars still has the best model. Make the game have an END. Charge one fee. Have SOME fun things to do after someone completes the game. But, make them salivate for that next chapter as well..
That next box is what will make the money for them.
Think of how many developers right now, still create content on a regular basis. What if they released that content all at once in a box instead. Say charge 29-39 bucks.
Right now, the proven fact is no one can compete with WoW. Why try to price like WoW.
Lars was inspired to write a great post on his feelings on the subject. He has some other ideas on pricing. Also, some of the major blogs have attached to this subject as well, so make sure to look them over.
Someone needs to make the right moves here to change this atmosphere of "All you can eat, one price" MMO dining. I prefer a well made meal of RPG goodness ladled over with fun, inventive mechanics and gameplay.
Anyways....I can't eat that much at those buffets...can you? And have you smelled some of those places? YUCK!!!