In a previous post I discussed numbers using the Xfire methodology of study.
It has been noted (several forum posts actually) that if you use an average of the player numbers listed in Xfire and multiply times 30 you can get a rough average of North American players for an MMO (use WoW for example to see about 2.9 million which is pretty darn close to stated numbers by Blizzard...for WAR we get about 143k, and their overall numbers were at about 500k scrips..and note this is a weekday average. This can go up on the weekends.)
It is not hard science, but helps us get the trend of the state of MMO's. And the numbers seem to jibe quite well.
Why did I decide to do this, as someone questioned the reasoning..
Is the MMO really worth a companies time and effort now?
2008 would prove that if someone is still deciding on entering this market...they may wish to think twice.
We do know some companies are dedicated to MMO's. Mythic as an example, Turbine, etc. What else would they do?
But, what about Funcom or Codemasters? Two companies who have single player games which have done well in the past.
Is is viable for EA to continue to pursue this market? What about Bioware? Bethesda?
Look at Microsoft who has touched base multiple times on making an MMO, only to falter, and say..."Forget it".
Why is it that hardly anyone can say anything bad about EQ2 (besides the hate of SOE which is another matter...), yet EQ2 rates lower than a lesser quality title like Lineage 2 or Age of Conan?
As I continue to play various single player RPG's and see the fun, I wonder about the MMO still.
Witcher was a small indie production, yet has sold a million copies. They should have had a great return on this.
But, look at Tabula Rasa. How much of a loss are we looking at here?
So, I am being selective in my list, and for good reason. From hype, to major advertising to word of mouth...
Why even bother making an MMO now when WoW dominates the market so.
Ok...more on this later, and for now...cheers.