Standing for Massively Multiplayer Online Action RTS.
Basically this series has been around quite a while.
Starting as a standard PC RTS, it grew up on the original Xbox, being the first ACTION based 3d RTS.
Kingdom Under Fire: The Crusaders released with a deep learning curve and an excellent new engine to represent tons of AI based NPC's on screen at once...it was enthralling.
Story wise it was horrendous though. Voice overs were lame. But, the RPG mini elements mixed with the action combat, and control of major armies was a major boon.
It had a follow up in a title called Heroes. More of the same, but with alternate characters and updated mechanics to make the game smoother.
When the 360 hit, they decided to trail off and make an "Action" RPG instead.
Circle of Doom had Diablo styled combat with tons of loot and massive swarms of mobs attacking at once.
It was pretty bad though, but was a good CO-OP game.
Overall the repeating dungeons and bad story and acting (again) ruined it.
Visually it was stunning and when combat took place with hordes of enemies attacking, it could be fun for a short stint.
Now, the original team has gone back to their formula that worked, but again expanding the genre.
KuFII is described as...
- A true Action RTS inheritor of the world acclaimed Kingdom Under Fire series, which continues a saga of Bersian heroes in the Kingdom Under Fire universe.
- Massively Multiplayer Online game where thousands of gamers can co-play and write their own epic poetry of war.
- Unprecedentedly massive scale of castle siege mode to deliver realistic medieval battles.
- Deeper and richer campaign mode than that of "Kingdom Under Fire: The Crusaders"
- Competition and War among 3 factions over the domination of Bersia continent; Human Alliance, Dark Legion and a new mystery force.
It would be unique if this proved to be the first true MMO for the 360. But, different people have different ideas of what an MMO is.
Is this game worthy of that acronym?
What we do have is a video of in game engine cinematics, with action sequences pulled in to flesh out the video to give you an idea of what the game can do.
They have revamped their engine to represent the multitude of NPC's on screen at once. They did this on the Xbox with no slowdowns, and if they can do the same here, it will be a major feat.
The 360 engine and graphics are really taking off.
I can't wait to see more of this type of gaming fun.