Wednesday, October 22, 2008

Fable 2 - So what IS the scoop on CO-OP

As was found out yesterday, CO-OP is not all that it seems in Fable 2.
It is not BAD. Just not as many believed...

Here is a brief explanation of how it works.

When a main player is logged in on the Xbox and wants a second player to join, they have several options.

Couch CO-OP and Live.

Couch CO-OP works in two ways.

Controller 2 start is pressed, and a second player may join immediately. Called the hop in nd play feature.
They get a percentage of gold that the main player will offer. They can buy weapons and pretty much involve themselves in the world of the main player.
Kill NPC's, flirt with the ladies, destroy property.
But, this player can only go so far from the main player. The camera keeps the 2 players in the scene and will only zoom out so far.

Once this second player leaves, that is it. They are not saved.

The other way is a profile login may be done for player two.

This second player can have a character they use on their account on THEIR Xbox, and associate this character with the henchman in player ones world.
This was the rub, as the player does not LOOK like they look on THEIR Xbox.

In so many words, you are just a faceless henchman still.

You get basic equipment, but supposedly stats match the second players profile. Not clothing or least that we have seen yet.
Any gold that is earned as this henchman goes to the second players profile. In so many words, they still make money and earn it for their own character on THEIR Xbox.


Just to reiterate, a second player picks a generic avatar in player ones world. But, if they have a profile, and log that profile in, and then say...copy their save onto a memory stick, they can at least earn money for their save to take back with them.

The way I did this was to create my profile on the SAME Xbox, and then play that save on THAT one Xbox the same as the wife.

Now, here is where the other issue lies.

A while back (about a month or so) it was announced online CO-OP through Live would not make launch. As well, no demonstrations of the Live CO-OP had been presented.

So, assumptions were made.

If you look at Crackdown as an example, CO-OP is played with YOUR OWN avatars.
Whatever you looked like on YOUR Xbox is how you would look in CO-OP.

Two Worlds is another RPG with online multiplayer with one players world being open to another player. But, the secondary players avatar matched their originals in their saves.

Fable 2 released Live CO-OP in a Zero Day Patch. And this has proven to be the biggest strike against the game so far.
The Live CO-OP works the same as Couch CO-OP. The difference is other players show up as orbs in YOUR world. When you near that orb, you may trade or chat with that player.

That IS a cool feature.

What is not cool is if you invite them to your world, they must choose a generic avatar.

I pretty much see CO-OP as a bust, as who will want to give up THEIR original avatar for a generic in someone elses world?

What are your thoughts on this mechanic?

I know as a single player RPG, it is a fantastic game, with the first few hours filled with different events and options.
The dog as partner is truly better than I thought possible. You really think about it. You take care of it (if you are good...which I am...I am not much for playing evil) or chastise it.

And the ways to make money in the game is truly fun. No grind here folks.

But, CO-OP is a big disappointment, and I guess it just makes me wonder if another cool CO-OP game will be coming (Sacred 2? Maybe?)..

Anyways, back to playing....

No comments: