A post over at Rock, Paper, Shotgun discusses how he feels that SWTOR may just be the ticket for a ton of MMO players..
Because it is not trying to be like MMO's?
"An MMO where you get NPC party members? Good grief, yes. A thousand times yes. I get the extra hands I require to tackle a stronger foe, but without them bitching and whining at me because I didn’t use my double-cloaking no-hit AOE poison buff at exactly the point they would have used it if they were playing on their own. See? SEE? Every single bugger in these games just wants the others in their parties to be the over-qualified AI companions that perform the tasks they don’t have time for. If you don’t play like they would have done it, you’ve failed them, you’ve let them down, you’ve spoiled their game. ... But if my party members are NPCs, they’ll do what they’re programmed to do, or when I tell them to do it. That’s great for any of the above frustrations I might experience. But more importantly, when I don’t do what they might want when they might demand it, they’re not going to storm off in a giant pissy huff and block me on IM."
Of course this has been done in Guild Wars, and Everquest is getting all hyped by the Tipa and Stargrace thanks to their henchman mechanic. And recently DDO has announced a henchman system.
Could it be the time of the MMO going solo?
The biggest argument for some people is "Why play an MMO solo?"...yet, as is explained at RP&S, that we instead get a never ending adventure game, but at the same time, if we wish to socialize...we can.
Let me take the Fable 2 co-op as an example.
I sold the game to my son based on a suggestion from Bildo.
My son has YET to put the game down...
He is totally playing online at ALL times...
He either joins others as their henchman, OR right now he is playing with one of his friends and they are running around in THEIR own worlds, while chatting to each other, and are located in the same place in THEIR worlds, and getting THEIR own items THEIR own XP and not having some idiot come along and trash their setting (how many times have you yelled at someone for stealing your mob or item for a quest).
This could be THE mechanic that so many others have missed.
Next to WoW, the second largest selling MMO has been Guild Wars with 3 million + boxes sold.
Why is this?
Could it be the control you have to either play with others or play alone..?
I can look back over my post and see all these Why's...but it has purpose.
Maybe this has been a key. Either party with others or party alone...we should have the option.
This may be the ticket to scrips also.
What do you think?