Reading across the blogosphere, I of course happen upon a very irate post by Zubon on Kill Ten Rats.
Basically he admits defeat and decides to cancel his WAR account after a mass of gold spam tells.
"Despite claiming to be serious about goldspam, I have been getting tells from the same guy since last night. This would not be a problem except that the game’s ignore list does not work."
"I have canceled my account, although I will be playing out the month. Without tells. Great, I must throw out the basic means of communication in-game because the game does not have a functioning system for chat or player harassment."
This of course brings the "FANS" out of the woodwork...
"You’re seriously canceling your account because of the occasional goldspam /tell and the ignore list not functioning properly?"
"Based on the majority of your (Zubon's) posts you seem to prefer LOTR and CoH which is weird because I actually grouped those games together in a post I did not long ago. Basically I thought people that like those games enjoyed PvE game play combined with good content creation tools and wouldn’t like Warhammer very much."
"I find it strange that you would judge the game this harshly over this issue (goldspam) when its a plague that effects all MMO’s."
As we can tell, most people have targeted Zubon due to this supposed Gold Spam Outrage.
What amuses me the most about this post is that this is NOT the only complaint. It is as if the fans found this one post of a player canceling and target him due to his one comment...
Yet, if we go back a couple of days...we find this post
Not quite ready for Primetime
With at least 11 issues, and a comment of
"There are probably more, but those are the ones I can remember off the top of my head."
So, it is NOT just a single issue, but a compounded list of issues, with one major outstanding problem being the last straw and a cancellation to ensue.
But, all we need to do is look at it simply as "Launch" blues.
So many issues. So many problems, and MMO's are just rampant with bugs and problems compared to most games on release.
What actually causes such a flux of problems? Is the MMO too large codewise to release with no bugs or minimal non game breakers?
And why is it not ok to just quit for now, and come back when the issues are fixed or at least alleviated. I quit my first month of Age of Conan and came back after 4 months, and I am pleased I did so.
Why should we as players continue to support this mentality of "Hey, we can just release this game now, and fix it later" development.
Maybe the MMO as a whole needs to make adjustments to it's development.
Release smaller worlds and focus on polish. Then while the game is being played and "paid" for, using this cash to hire more devs, create new content as they progress. Release some of this content free, and then charge for other packs of items, armor, weapons, graphic packs, textures...etc.
Again, going back to Conan, look at a game which made the huge mistake of overstepping and under delivering (more the Developer to blame). Yet, all along they had the perfect single player game.
Funcom could have released this box. Then continue development of multiplayer content (but still have mini-pvp games to entertain until said content was released).
Allow the player to pay for access to the world as it grows in content or beta test for a fee, etc.
A lot of issues could be avoided if not for the "We must compete with other MMO's" decisions that are made (AoC again did NOT need 80 levels...what a waste)
How could a company avoid these launch issues? Throw your opinion in on comments, I am interested in your thoughts.